[sdiy] Anyone ever build a sampler?
Scott Gravenhorst
music.maker at gte.net
Sat Oct 20 10:28:08 CEST 2001
When deciding on DIY projects, I look at a sort of price
to performance ratio. But 'price' is not necessarily
measured in currency. Rather, I have very limited amounts
of free time for this. I will choose the project that
for the least time and effort will yield the greatest
expansion of my musical tools. This is a principle which
I learned from members of this very list. Much, then,
depends upon how much use I might get out of a given thing.
But certainly if the price of the components is not
significantly less than an assembled commercial unit, there
would have to be a very special feature I build in that is
not available commercially.
For me, a sampler is not impossible, but it's complexity
is such that I would probably opt for other projects in
the same detail range. Eg, I would rather build an ASM1
than a sampler. I've gotten by with the software that came
with my AWE-64 as a sampler, but I can't think of too many
features I could add to a hardware sampler that I would die
for. Having an additional synth, modular no less, would be
of far more use to me than a sampler.
Another issue for me would be the quality. I can say with
confidence that many of the basic problems I would encounter
by building a sampler have already been solved by the engineers
of a commercial unit. Noise floor, power supply issues, etc.
These elementary issues need to be solved before any special
feature I add would be useful. A noisy sampler with all sorts
of special features might as well be a cracked coffee mug. I
can confidently say that I would not be able to put together
a DIY sampler that would outperform even this device that many
decry as 'crap'.
Related to a sampler might be a wavetable synth. This would be
something I might attempt (I have, actually).
All just my opinion on this...
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-- Scott Gravenhorst | LegoManiac / Lego Trains / RIS 1.5
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