[sdiy] voice recorder
mikko.a.helin at nokia.com
mikko.a.helin at nokia.com
Thu Oct 25 15:02:31 CEST 2001
Here's another voice recorder chip from Atmel:
http://www.atmel.com/atmel/acrobat/doc2469.pdf
There are also the Dream series chips that could be used for building
samplers/MIDI synths (SAM9773 would make a nice standalone MIDI synth, if
someone just designed the PCB for it ... TQFP80 package).
http://www.atmel.com/atmel/products/prod209.htm
SAM9753 includes everything needed to build a digital synth (except the
keyboard and LED) it even includes the keyboard scanner & LCD interface and
16ch ADC for controllers (or drum pads!). Synth engine use PCM & dynamic LP
filter and FM:
http://www.atmel.com/atmel/acrobat/doc1774.pdf
> -----Original Message-----
> From: ext ElmacacoX at aol.com [mailto:ElmacacoX at aol.com]
> Sent: 25. October 2001 1:26
> To: krooshof at xs4all.nl; synth-diy at dropmix.xs4all.nl
> Subject: Re: [sdiy] voice recorder
>
>
> while at radioshack today I saw the ISD1000A chip, some
> marked $17, and
> another marked $9.95, so I grabbed it, and it ended up being
> only $5.38.
>
> I just read the app notes and it seems pretty simple to
> implament into a 20
> second sample jammie module. no need to even mess with the
> address points
> since in operation mode you can move the playback from sample
> to sample (you
> can sample more than once within the twenty seconds, although
> you can only
> loop the sample that begins at the beginning, unless you add external
> circuitry). you also can only loop if you don't overload the
> memory, so less
> than 20 seconds.
>
> I guess for wavetable modules and whatnot based on this you'd
> need extensive
> logic on the address pins. not really what i am going for.
>
> the only thing that seems tricky to me is matching up the
> impedeances for use
> with my synths and stuff, and also attenuating the input
> signal or something
> since it can only have 50mV at the analog input. and also
> maybe someway to
> mess with the internal sample clock, it has a clock input,
> but the app notes
> don't go into it.
>
> This sounds like too much fun!
>
> Ed
>
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