[sdiy] Good module idea or stoopid?

Jim Johnson jamos at technotoys.com
Thu Jul 4 16:38:32 CEST 2002


I have mixed feelings about such modules. On the one hand - I'd like to
have gates, one-shots, flip-flops, and other low-level modules available.
We designed many such modules into Mikado (including a single one-shot).
The one-shot will be handy as a pulse stretcher; my version is
retriggerable.

On the other hand, when I had an Ed-Lab digital trainer in here, I found it
to be much _too_ low-level. It had an array of 5 flip-flops , which could
of course be wired up as shift registers, dividers, whatever.. and in those
cases I found myself wishing for the higher-level modules (dividers in this
case), since it was such a pain to wire up these things.

the moral, I guess: low-level modules are cool when used in conjunction
with traditional modules.. but there is a limit.

Jim

*********** REPLY SEPARATOR  ***********

On 7/3/02 at 9:46 PM Peter Grenader wrote:

>If you've spent an afternoon with an Emu's modular, you'll remember they
>have a series of utility modules that went, how should I put it, one level
>down from what some would consider basic level.
>
>I do not mean this in a bad way  - it was actually pretty smart.  I'm
>speaking of their basic logic functions - a one shot or a flip flop.  Not
>something anyone else (to my knowledge) dedicated a module to.
>
>I'm thinking of making a VC oneshot/flip-flop circuit that's only output
is
>a pulse.  Does that strike anyone else as useful?  Anyone ever to this?
>Anyone have any good ideas on this?
>
>lemme know and thanks,
>
>P


Jim Johnson 
Metaphoric Software
-------------------
Makers of Techno Toys
Software for Electronic Music
http://www.technotoys.com
info at technotoys.com





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