[sdiy] Modular Dynamics Processor, was Advice

John Loffink jloffink at austin.rr.com
Wed Feb 4 04:37:49 CET 2004


Been done before (mostly), Wavemakers 265 Dynamic Shaper module:

http://www.wavemakers-synth.com/265pg1.html

John Loffink
The Microtonal Synthesis Web Site
http://www.microtonal-synthesis.com
The Wavemakers Synthesizer Web Site
http://www.wavemakers-synth.com


> -----Original Message-----
> From: owner-synth-diy at dropmix.xs4all.nl [mailto:owner-synth-
> diy at dropmix.xs4all.nl] On Behalf Of mark verbos
> Sent: Tuesday, February 03, 2004 2:45 PM
> To: synth diy
> Subject: Re: [sdiy] Advice
> 
> By adjusting the attack and release times, one can get the compressor to
> let the attacks through and compress the not bodies. That technique can
> make the sound have more dynamics and make, for anstance, an 8 bit
> sampled snare have an attack and decay rather than just a big blob that
> turns on and off. Mixes will mesh together better if the tracks are
> comressed. That's why large format mixing boards have a comressor on
> every channel and in most cases almost all of them are used to some
> degree.
> 
> 
> Speaking of which, have you guys seen the SPL transient designer? It's a
> box made to take all the guesswork out of getting more attack or decay
> to sounds. It has a envelope follower that is then split and sent to 2
> different slewing sections. Then the slewed versions are subtracted with
> the original to get a CV for the attack section and one for the release
> section. This Cv then controls a THAT CORP VCA. The front panel controls
> are simply attack and decay. They are level controls with + and -. This
> thing is a miracle worker. It can take the worst drum sounds and make
> the punch. I always thought that it would be cool to make a sort of
> dynamics modular. Where there's a panel with envelope followers and rise
> and fall slew and VCA's all independantly. You could then patch up
> feedback compressor, feedforward compressor, gate,  whatever.
> 
> 
> this is way off topic now I think.
> 
> mark
> 




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