> David's comment about how debugging is not taught gives me an idea. > Wouldn't it be fun to teach a class where you'd have a lecture/discussion > followed by a set up buggy problem for hands on skill building. I took > something like this taught internally when I was at Apple and learned some > good techniques. Doing it in the embedded world where you add the twist of > broken hardware would be a kick. Various places have done this officially, or unofficially. I've heard tell of a game where a stereo or scope or something is deliberately "broken" in some way, and the contest is to find the problem with the minimum number of observations. Meter readings cost so many points, waveform measurements so many etc.. In high school, we had components molded into ice cubes of resin in different colors, and you had to identify the components. Green ones were easy, blue was intermediate like a diode and a resistor in series or parallel, and red ones were hard, like a shorted turn in an inductor, or a crystal. They were numbered, so that there was an answer sheet to sort it out in the end. A fun game.
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Re: [AVR-Chat] serial communication
2008-02-05 by David VanHorn
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