On Tue, Apr 1, 2008 at 11:11 PM, Cat C <catalin_cluj@hotmail.com> wrote: > > VERY ingenious! > I don't quite get all of it, but I can say that again: Ingenious :-D It worked.. :) The key was storing the data in the flash "ready to go". To display a frame (after initting the display to a black screen) just set up the flash to read from the first word of the first frame (known location) and set up the display to begin loading data. The flash read pin is tied directly to the display write pin, and the avrs I/O pin. The 16 data bits are tied straight across from the flash to the display, and the AVR pins that tie to those pins are set up as inputs. So, each time I take the one pin low, the flash outputs a word of data and is ready to output the next one without further intervention from me. When I take the pin high, the display writes whatever is on the bus into it's memory, and also increments it's internal address. Toggle that pin a bunch of times real fast, and you transfer a bunch of 16 bit data without having to actually read it in and write it out. On the first 16 operations, I take the pin low, read the bytes, stuff them into ram, and then carry on with the rest without reading. Once I'm done with that operation, I start the frame delay timer, and start looking for keypresses, and if I get one, I do what the control information said to do. If I don't get a keypress, then when the frame delay timer expires, I go to whatever frame the control information said to. Note: there is no sound! We could have done that too, but the client didn't want sound.
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Re: [AVR-Chat] Re: Dave vanHorn's 4bit LCD lib
2008-04-02 by David VanHorn
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