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Re: [Evolver] Crossfading Oscillators w/LFOs

2007-03-05 by Stefan Trippler

Osc 3 and 4 levels to around 64, then a slow triangle LFO with mod 
destination Osc3-Level and amount 64. Via a modulation slot use the same LFO 
as mod source with Osc4-Level as destination and amount -64. It might be 
necessary to fiddle a little with the level offsets and mod amounts, because 
the level curve of an osv between 0 and 127 isn't quite linear, means one 
Osc at level 127 and the other at level 0 might result in a different 
loudness as the sum of 2 Oscs with level 64 each.

Hope this helps.

Stefan

----- Original Message ----- 
From: "wilsontherocker" <wilsontherocker@...>
To: <DSI_Evolver@yahoogroups.com>
Sent: Monday, March 05, 2007 4:33 PM
Subject: [Evolver] Crossfading Oscillators w/LFOs


Does anyone know if it is possible to crossfade between oscillators
(say, 3 & 4) using the LFOs? I've tried, but so far I've only gotten
what sounds like the rise and fall of one osc, followed by the rise
and fall of the other with no overlap whatsoever.

I have been able to get the sound I'm looking for by using Env3 to
raise the level of an osc while simutaneously using Env3 negatively
(via a mod bus) to bring down the level of another osc. But obviously,
this is not loopable. Is there a way to do this with LFOs?

My overall goal here is to get some Prophet VS-style morphing
textures, but I'm just not sure it is possible with the evolver.

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