Osc 3 and 4 levels to around 64, then a slow triangle LFO with mod destination Osc3-Level and amount 64. Via a modulation slot use the same LFO as mod source with Osc4-Level as destination and amount -64. It might be necessary to fiddle a little with the level offsets and mod amounts, because the level curve of an osv between 0 and 127 isn't quite linear, means one Osc at level 127 and the other at level 0 might result in a different loudness as the sum of 2 Oscs with level 64 each. Hope this helps. Stefan ----- Original Message ----- From: "wilsontherocker" <wilsontherocker@...> To: <DSI_Evolver@yahoogroups.com> Sent: Monday, March 05, 2007 4:33 PM Subject: [Evolver] Crossfading Oscillators w/LFOs Does anyone know if it is possible to crossfade between oscillators (say, 3 & 4) using the LFOs? I've tried, but so far I've only gotten what sounds like the rise and fall of one osc, followed by the rise and fall of the other with no overlap whatsoever. I have been able to get the sound I'm looking for by using Env3 to raise the level of an osc while simutaneously using Env3 negatively (via a mod bus) to bring down the level of another osc. But obviously, this is not loopable. Is there a way to do this with LFOs? My overall goal here is to get some Prophet VS-style morphing textures, but I'm just not sure it is possible with the evolver.
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Re: [Evolver] Crossfading Oscillators w/LFOs
2007-03-05 by Stefan Trippler
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