OK, there's a few things to discuss. --Song Position Pointer These msgs contain info on the current bar and beat within a song. If you have one sequencer slaved to another sequencer, when you FF or REW the master, the slave will jump to the same location. The Evolver interprets SPP by wrapping the currently running sequence to the appropriate point. For instance let's say the Evo sequencer is set up with a 16-step pattern lasting one bar. Assuming 4/4, if you advance the master sequencer to beat 3 of ANY bar, the Evo will jump to the 9th step. Advance to beat 4 of ANY bar and the Evo will jump to the 12th step. Etc. --Electribe Songs A Tribe song is just a chain of patterns. Switching patterns manually on a Tribe sends out a program change msg. Check the Tribe manual to see if these are also sent when patterns switch inside a song (this is needed if you want to the Evo to switch programs). Does this answer your question?
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Re: evolver and song position pointer data
2011-07-08 by meatballfulton
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