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Re: [Evolver] Fingered Glide

Re: [Evolver] Fingered Glide

2005-10-24 by Ravi Ivan Sharma

Glide is interesting on the poly evolvers when not in mono or unison mode. This is so because the poly evolver (and the keyboard) have 4 complete Evolver's in them, and each voice doesn't *really* know what the other voice is doing, or that it exists with other voices. So when there is glide on in a poly patch, a voice will glide from where *it* last was, not the voice played before it. So if it last played a G (4 notes ago in the case of a poly or pek -- or 8 notes ago in the case of a PEK polychained to a Poly) and you give it a higher D, it will glide to that, the problem is that the last note you played might have also been a G (played by the voice before), then the next note will slide from the D to a G inexplicably. This goes for regular glide mode.
for fingered glide, the voice needs to sense that it has recieved a new note on signal before its turned off the prior note (i.e. legato) before it will execute a glide. Thing is, in poly mode, the last note you are playing is a completely different voice and the new voice that needs to glide will have long ago gone off most likely and therefore won't glide.
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----- Original Message -----
Sent: Sunday, October 23, 2005 7:03 PM
Subject: [Evolver] Fingered Glide

Hello,

Is there a trick to making the fingered glide work on the keyboard? The
manual says: Fingered Glide only works in Mono or Unison key assign
modes. What does this mean?

Regards,
Bernie



Re: [Evolver] Fingered Glide

2005-10-24 by Bernie Kornowicz

Thanks Ravi. I was able to find information about Mono/Unison mode 
by doing a search on those keywords in the PDF version of the 
manual. I highly recommend it to beginners like me, since it's 
easier to find info than in the printed manual.

Bernie


--- In DSI_Evolver@yahoogroups.com, "Ravi Ivan Sharma" 
<sharmalaw1@h...> wrote:
>
> Glide is interesting on the poly evolvers when not in mono or 
unison mode. This is so because the poly evolver (and the keyboard) 
have 4 complete Evolver's in them, and each voice doesn't *really* 
know what the other voice is doing, or that it exists with other 
voices. So when there is glide on in a poly patch, a voice will 
glide from where *it* last was, not the voice played before it. So 
if it last played a G (4 notes ago in the case of a poly or pek -- 
or 8 notes ago in the case of a PEK polychained to a Poly) and you 
give it a higher D, it will glide to that, the problem is that the 
last note you played might have also been a G (played by the voice 
before), then the next note will slide from the D to a G 
inexplicably. This goes for regular glide mode.
> 
> for fingered glide, the voice needs to sense that it has recieved 
a new note on signal before its turned off the prior note (i.e. 
legato) before it will execute a glide. Thing is, in poly mode, the 
last note you are playing is a completely different voice and the 
new voice that needs to glide will have long ago gone off most 
likely and therefore won't glide.
>   ----- Original Message ----- 
>   From: Bernie Kornowicz 
>   To: DSI_Evolver@yahoogroups.com 
>   Sent: Sunday, October 23, 2005 7:03 PM
>   Subject: [Evolver] Fingered Glide
> 
> 
>   Hello,
> 
>   Is there a trick to making the fingered glide work on the 
keyboard? The 
>   manual says: Fingered Glide only works in Mono or Unison key 
assign 
>   modes. What does this mean?
> 
>   Regards,
>   Bernie
> 
> 
> 
> 
> 
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