Re: [Evolver] Fingered Glide
2005-10-24 by Ravi Ivan Sharma
Glide is interesting on the poly evolvers when
not in mono or unison mode. This is so because the poly evolver (and the
keyboard) have 4 complete Evolver's in them, and each voice doesn't *really*
know what the other voice is doing, or that it exists with other voices. So when
there is glide on in a poly patch, a voice will glide from where *it* last was,
not the voice played before it. So if it last played a G (4 notes ago in the
case of a poly or pek -- or 8 notes ago in the case of a PEK polychained to a
Poly) and you give it a higher D, it will glide to that, the problem is that the
last note you played might have also been a G (played by the voice before), then
the next note will slide from the D to a G inexplicably. This goes for regular
glide mode.
for fingered glide, the voice needs to sense that
it has recieved a new note on signal before its turned off the prior note (i.e.
legato) before it will execute a glide. Thing is, in poly mode, the last
note you are playing is a completely different voice and the new voice that
needs to glide will have long ago gone off most likely and therefore won't
glide.
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----- Original Message -----From: Bernie KornowiczSent: Sunday, October 23, 2005 7:03 PMSubject: [Evolver] Fingered GlideHello,
Is there a trick to making the fingered glide work on the keyboard? The
manual says: Fingered Glide only works in Mono or Unison key assign
modes. What does this mean?
Regards,
Bernie