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Message

Re: Edrummers' Wish List

2004-03-18 by philsiu02

The most desirable feature i can currently think of is the ability to 
upload smaples. I dont mean midi samples (which i still think is 
fantastic (although old)) but im talking about going to your 
acoustic, micing up a drum/cymbal and transfer that sound to you kit. 
The possibilities are endless. Anyone fancy a floor tom with a human 
voice?

I've heard some of the more expensive DDrum modules have such 
features.


I've been thinking about the cymbal rolls and I dont pretend to know 
how the module's work in great detail but im assuming that one way to 
correct this issue is to have a sensor built into the cymbal. This 
will probably be a motion sensor (maybe a rotation (attatched between 
the arm and the cymbal) or maybe a compass). This can simply say, if 
the cymbal is in motion (or in motion past past a certain velocity) 
then trigger a different sound. This 'new' sound can be one that is 
sampled 0.25 or 0.5 seconds or whatever after the initial strike of 
the sampled cymbal. It wouldn't be the cheapest way to do it but it 
could work. 

I plan to get inside the module at some point and see what i can do 
in there. 


Phil

--- In DTXpress@yahoogroups.com, "emf" <liberatusvirus@y...> wrote:
> --- In DTXpress@yahoogroups.com, "moosetication" 
<moosetication@y...> 
> wrote:
> > A long time ago (in a galaxy far, far away) I decided to adopt 
> > an "assertive requirements gathering" approach, and I'm still 
doing 
> > it. Why? How does it work? I spend a little time talking to 
people, 
> > then I tell people what they'll get, then I wait to see how many 
> > scream, and how loud. Then I filter my assertions based on that, 
> and 
> > iterate until the screaming becomes muttering under the breath.
> > 
> > Formulating requirements is hard, and it's not usually due to 
> apathy.
> 
> Stewart,
> 
> Points well taken. Didn't mean to be harsh, just hortatory. What if 
> we adopt an assertive requirements gathering approach? In a way, we 
> could look at the board that way. If it's hard to formulate what we 
> may want and easier to pinpoint what we don't want, let's start 
with 
> the negative and hopefully move to the positive. No one should feel 
> like s/he is on the spot, but when the spirit moves, it would be 
nice 
> for it to land here. We can start with the DTXP module (or any 
other 
> product) as the first assertion. We can add to it or subtract from 
it 
> in our unavoidably chaotic and leisurely way until the screaming 
> turns to muttering and maybe end up with something; it won't please 
> everyone, and won't come from everyone, but that's that. We don't 
> have a time limit. We can just keep it in the back of our minds. 
For 
> examplem when someone posts a question that turns on a light, we 
can 
> jot the idea down. You're right that it should be pressure-free, 
and 
> reflect the hobby status that this game is for many. But hobbies 
are 
> also enthusiams, and we can accommodate a bit of heavy interest 
when 
> it arises.
> 
> Ed

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