Mike, You wrote, in part: >In an ideal world, ... I want software that produces a linear >distribution of tones. ... This may sound like a silly or loaded question, but it really is not. What is a "linear" distributing of tones? I essentially copied the average Piezo output in terms of what the "50%" density should be because I wanted to be able to use either output approach -- Piezo or variable-tone -- for the same file. However, it's hard to know how that 50% point or gamma was arrived at or what it "should" be. If someone has a good theoretical explanation of how Cone came up with his "50%" value/gamma setting, I'd sure like to hear it. This is the chart I came up with that seemed to match the "gamma" setting that Piezo uses and that I, therefore, use for the curves I do. The RGB is close to AdobeRGB (now), using the 0-255 scale. The black is about what I get with the 3000 using VM black and Back Lit film media type, printed on EAM. This figure can be up to 1.70, depending on what mood the printer is in that day. The white (0%) point is for new EAM. The density readings are "visual" density as read by the X-Rite Digital Swatchbook. % RGB Density ___ ___ _____ 100% = 0 = 1.68 95% = 12 = 1.53 90% = 25 = 1.38 85% = 38 = 1.25 80% = 51 = 1.13 75% = 64 = 1.03 70% = 77 = .93 65% = 90 = .84 60% = 102 = .76 55% = 115 = .68 50% = 128 = .61 45% = 141 = .54 40% = 154 = .47 35% = 165 = .41 30% = 178 = .35 25% = 191 = .29 20% = 204 = .24 15% = 217 = .19 10% = 229 = .14 5% = 242 = .09 0% = 255 = .04 (EAM) Paul http://www.PaulRoark.com
Message
[Digital BW] What is "linear" -- was For Della On Shadows
2002-03-24 by Paul Roark
Attachments
- No local attachments were found for this message.