> It is *absolutely not true* that an inky printmaker has an infinite > number of tones available. All bw output processes currently only output > 8 bits or 256 tones. A quadtone system is *theoretically* capable of > representing many more tones... 256 to the power 4 in fact, which is a > hell of a lot, but no drivers that I am aware of address this ability. Hi Johnny, The PiezoPro supposedly takes 16 bit data, as does Piezo V.6...and it also works with 6 tone printers... People have reported on the Piezo list that they notice a difference in using 16 bit files. The number of tones in a halftone system is limited by the "cell" size of the halftone algorithm (stochastic halftone algorithms aside for simplicity of discussion), as well as the number of inks. The cell size is a practical limit dependant on viewability and dot size. If you have a halftone cell 256 x 256, with a quad ink system, you are capable of 256k tones...but, you would have a very funny print up close! Stochastics would do a much better job of this. Now, whether there is any advantage to having more tones, since the human eye can only distinguish ~100 or so tones in any given static light...is another issue. Perhaps a variable light source to enhance tonality ;-) Austin BTW, your innate understanding of things completely out of your realm never ceases to amaze me!
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RE: [Digital BW] Dynamic Range Definitions and Print Tones
2002-03-28 by Austin Franklin
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