--- In DigitalBlackandWhiteThePrint@y..., Nicholas Hartmann <POLYGLOT@E...> wrote: > >> "Averaging out the detail in the grain" is the perfect description of the > >> problem I'm having. > > > >Pretty sure that's why big prints show it more. > > No! My one experimental big print (a chunk of what would be a 10x15" image) > showed much LESS posterizing; or at least the posterized areas were much > smaller, probably because the image had become that much coarser and the > "averaging" was happening over much smaller areas. Right, sorry, that's what I ment, a big print should show more of the true image structure because the driver dither is less of an issue per image area (not print area). I think others who have had success with the workflow and don't grock your dilemma haven't tried the type of images you are trying to print. I've had the same problems, with workflows that worked great with more traditional image files. Making sure your PS6 color settings are consistant with the workflow would be a very good thing to do though. Tyler
Message
[Digital BW] Re: Quadtone experiences
2001-08-22 by Tyler Boley
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