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Digital BW, The Print

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Re 16 or 8 bit -What choice of working space?

2002-05-24 by Keith Cooper

Hello

I've been following the discussion on the topic and wondered how choice of
working space affects the issues?

I use an FS4000 to get 16 bit data to start with. On opening any file with
PS6 I'm faced with several options depending on what spaces I'm using or
want to assign and use. I have been assigning generic grey and then
converting to my default working space of Grey Gamma 2.2  I picked the GG2.2
space because I thought it would convert more accurately to AdobeRGB when it
came to printing, since AdobeRGB is also a 2.2 gamma space.

However I've not been able to come up with good enough reasons to actually
justify these choices to someone else and they feel a bit arbitrary to me.

The only times I've noticed (on the monitor) problems with splotchy shadows
has been after seriously non-linear transformations, which made me wonder
about what effects different working spaces had since conversions between
them are non-linear actions

I would appreciate anyone's comments


bye for now   

Keith Cooper

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