> But, beyond that yes, the PS6/Adobe98 and PS7/Adobe98 are about > identical, which is not the case for when srgb is used. Ignoring the > microbanding fluke, the PS6/srgb print is still ever so slightly > superior as the PS6 or PS7 with Adobe98 has a very very small spot of > posterization. It is not enough to make me in the future NOT use > Adobe98 for conversions. But the microbanding is now a puzzling issue. yes... there's always something. > > What I'm really trying to say is I have the least problem when I use > PS6, whatever the space. Also that the Adobe98 space does cause no > discernable difference in PS6 vs PS7, microbanding ignored. as those conversions seemed to show. > As mentioned, why didn't it show up on the PS6/Adobe98 print done > after the PS7/Adobe98 print? wish I knew. > Alignment checks on the 1280 are in two parts: one for black ink that > most people would recognise similar to say that on an 1160, and a > second one for color which is pretty hard to do unless one loads Epson > carts back in. However, I am told this second part doesn't make as big > a diff. I haven't done one in awhile, but still question why it then > wouldn't have shown up in the later PS6/Adobe98 print. thank you, I'm not familiar with the 1280. > If I don't use up too much ink otherwise in the next week I will try > to run an alignment and another print. Good luck Jim, Carolyn
Message
Re: [Digital BW] Re: ps 6/7 bug:print change confirmed
2002-06-30 by Carolyn Frayn
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