I am a bit confused by the discussion .. so let me state what my setup and workflow looks like -- it doesn't seem to be the same as the one eveyrone else is talking about OS: MacOS X Scans are done to Grayscale (2.2 gamma) tif files .. (using vuescan) from a Canon fs4000 (35mm) (16 bit scans) All manipulation is done in the GS 2.2 gamma space. using PS7 ---------------------- Using PS6 i convert to RGB (adobeRGB -- per the new PaulRoark workflow) (for a 1270 printer) ---------------------- Back to PS7 - apply curves (i like the nw curve) ... print on 1270 using MIS VM----------- ------------------------ this solved the posterization i was getting -- which i belive was caused by the translation of GrayScale to adobe RGB by PS7.. (the thread i think was talking about translating Greyscale to sRGB -- which i was not doing) ------------------------ -- ricardo
Message
Re: [Digital BW] Re: My workaround for the PS6 -> PS7 posterization problem...
2002-07-13 by Ricardo Lagos