--- In DigitalBlackandWhiteThePrint@y..., "Austin Franklin" <darkroom@i...> wrote: > Hi Tyler, > > Austin, starting with a 16 bit grayscale file, then preparing it > > for quad printing though a RIP remaining entirely in 16 bit in > > very much the same way Piezography does for you behind the > > scenes, yeilds a file that has 29,037 "unique colors" (levels). > > Well, no, 16 bits is 64k unique levels. I'm just giving you an example, from a specific file that was processed as I descibed, not the ideal. 29,037 levels was the reported resuly from that particular file. Also an example of how destructive separations can be, even in 16 bit. > Anyway, that isn't relevant. The > printer simply can not produce that many different levels, without > sacrificing overall output resolution, as I said. > and besides, the human eye can > absolutely not discern them. Probably not. > > > This is determined with a cool little utility written by Bruce Linbloom. > > Even after converting it to 8 bit, it reports 1,495 levels. > > 8 bits only allows 256 levels. It is PHYSICALLY impossible to get more than > 256 levels from 8 bits. Per channel, Austin, per channel. You started with a one channel file, it became four behind the scene. > > > Keep in mind these are 4 channel files. > > No, they are not. They are B&W files. Grayscale. That means only ONE > channel. See above, and it is a four channel driver, as I am using a four channel RIP. > I'm going to guess you're not thinking clearly about this, since I know you > know better... Well, I know enough to know how quad files are properly created from gray files, manually or the automatic Piezography way. That doesn't mean I ever think clearly though. Tyler
Message
Re: [Digital BW] Do inkjets dither or not?
2002-08-03 by tboleyyh
Attachments
- No local attachments were found for this message.