Hi Roy, > > > > > > That is the one I thought you were using when you did your > measurements > > > > (21step)...but that's not a 256 step wedge. What's the 256 > > > step wedge you > > > > are referring to? > > > > > > Well a gradient in 8-bit is just the same as a 256 step wedge. > > > > Doesn't that depend on how it's made? A step wedge typically > has defined > > squares...and a gradient doesn't necessarily...but it does > makes sense that > > it would be made that way. > > Yes, using the gradient tool without dithering will make squares, > with dithering > it will actually smooth between transition. Oh, you mean PS dithering, not Piezo driver dithering...right? > > > > I believe the flush image may be a far better data source, if > it is in fact > > a 256 step wedge...and since I can't get PS to display > grayscale in tonal > > values, it's hard to test out. You don't happen to know how to > get PS to > > display the actually pixel values...not just the %, which only gives me > > discernability to %1... > > I see Tyler has already mentioned the RGB way to look. Its also > unfortunate > that you can never see the low bits in 16 bit mode. Agreed! > Recently someone mentioned that PS only uses > 15 bits in high bit mode, I was able to confirm this using this method. I've never done anything in PS in 16 bit mode, but using 15 bits is just not kosher in my book. > > > It not labeled > > > as such but it does have all 256 levels (some do appear to be > doubled) and > > > far as I can tell there's no dithering between levels. > > > > But if there's no dithering between the levels...then doesn't > that refute > > the 1000 tone claim...and support the less than 256 claim? > > As I said above, the dithering/no-dithering gives you the steps versus > smooth transition. I'd hope you could try both and see the results. Hum...if it's PS that's dithering...I wonder what the driver will do with it already dithered... > > > > > > > > > > BTW, do Rourke's "curves" print "more than 1000 tones" also? > > > > > > No real idea, but it is a more difficult question because there > > > are so many > > > different curves and they were all hand done and were somewhat limited > > > by the max number of points in a PS curves. > > > > I'm not quite sure what PS curves have to do with it... Isn't the data > > Its just that PS limits how accurate you can specify the adjustment curve. Understood. I still don't know how the printer driver etc. handles the Rourke output methodology though... > > still sent to the printer driver, which only handles 8 bits > anyway...but I > > guess if it is in fact printing 8 bits/channel (and in this case, it > > actually is), you could theoretically get the additional tones > (though it > > isn't 256 x 4 BTW, since you can't print all the way to %100 > with three of > > the inks...and some tones would be duplicated etc....which, > this argument, > > in and of it self, also brings me to question Cone's claim...since you'd > > have to get 512 of the tones from the black ink only etc.). What did you think of the above paragraph? Regards, Austin
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RE: [Digital BW] Number of tones was Re: Do inkjets dither or not?
2002-08-06 by Austin Franklin
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