Hi All There are some real issues to be tackled. One is the reluctance of Adobe to support 16 bit fully in Photoshop. This filters down into the plug-ins, like Silverfast, where all you can scan in is 16 bit RAW. I did find a way to overcome this slightly - by changing the default gamma from 2.00 to the maximum of 3.00 - and you get a better looking image, but the companies just shuffle their feet. Let's do some real workflows around this problem. Scanning protocols are also problematical. Silverfast is the only third pary scanning software that allows you to make your own LUT's. I've fooled around and come up with N+1, N-1 and N+2 LUT's, and they work well - in 8 bit, of course. Both Mike Kravit and I scan in 16, drop down into 8 bit Silverfast HDR and optimize the image before it even gets into Photoshop. What do you guys do at the scanning stage? What works consistenly? Does anyone have a solid technique for combining shadow and highlight exposures into one seamless image without resorting to hair-pulling in and after the Apply Command? Seeing as we are trying to get out of the darkroom into the lightroom, we need to explore "closed loop" solutions like Polaroid films, where we don't have much development control, but it doesn't go to the lab and get scrunched either. And if we don't have development control, what can we do with split exposures that takes care of the contrast problem well with little fuss and bother? What, for instance, defines a good highlight exposure and a good shadow exposure for this kind of process? Can we arrive at a general workflow through Photoshop that a beginner could take and make a good print? This would be sort of like the Develop/Stop/Fix/Wash routine of the old darkroom. How do we teach beginners about Black and White tonal values? I find in teaching workshops that the hardest part of this is for people to actually see that something is wrong and needs to be corrected tonally. But this is what probably separates great printers from simply mediocre ones. As far as I can see, having tried all the Quadtone types available to date(and in spades, I might add), Piezography is hard to beat, and for several reasons: 1) It has a 2100dpi RIP, 2) It has proprietary profiles for the inks and papers 3) It was designed by a photographer and a printmaker, not a businessman, 4) If you have a 7000, it prints in 16 bit, and 5) uses grayscale files. The others suffer from the fact that they are CMYK or RGB files, do not have profiles, and cannot get over the hump of the 720 Epson driver - in reality, they sell inks, not a total process. I also applaud Steadman's desire to talk about other important issues surrounding Black and White printmaking - Picasso once said that whenever artists get together all they want to talk about is where to buy good turpentine, and I suppose we're no different. I, too, would like to have this be a serious discussion and not the typical "my brother stepped on a frog" list that the others tend to be. We are the pioneers. Somebody open a six-pack. George -
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Re: Initial Thoughts
2001-07-29 by George DeWolfe
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