On 12/24/02 10:47 AM, "Charles Bandes <byronbulb@...>" <byronbulb@...> wrote: > Here's what I picture (and, bear in mind of course, that I'm good at > coming up with wishlists but darn near incompetent when it comes to > implementing this stuff.) - Vision is usually more important than the details anyway, as long as it's eventually implemented. ;) > An "automate" plugin/script for Photoshop which would: Unfortunately, writing a Photoshop plugin requires both becoming an official developer, which costs $200, *and* getting approved from Adobe, as well as (I'm sure) signing a non-disclosure agreement. They claim they're looking into how to open the SDK to nonprofit (eg, open-source) groups. Scripting Photoshop, however, is documented, and might do the trick. > Take a "final" greyscale file as source, give choices for various > inksets and tones, create appropriate separation files and output a > "ready to print" file that can go straight to the gimp drivers. Yes. Even better, it doesn't have to even output a file -- there's a library included with gimp-print that can be accessed directly by a program, which can do all the printer setup and tell gimp-print to print whatever data it needs to. My stuff isn't using this yet -- it's instead feeding image data to a "testpattern" program that comes with gimp-print that outputs raw color data to the printer. > Seems to me that this would probably work a lot like the PS "duotone" > function, which applies curves and creates separations. (Actually, I'm > wondering why we don't use that function for applying curves?) You can use this, if you're only using 4 inks. I think I did some early separations using Duotones, then converted to CMYK and output through Adobe PressReady. > I would > expect that there would be three hard parts - 1. coming up with the > curves and seps for all different inksets I've already used Piezography. ;) Instead, what I'm writing is basically a multitone grayscale profiling package. Briefly, it prints stepwedges for each ink, analyzes those stepwedges (after you scan them), and generates "curves" (really sample points with interpolation). The code recognizes which inks are lighter or darker (at maximum "black" for each one), and tries to be smart about which ink is used for which value (ie, not getting down into the lighter areas of a given ink, so as to avoid seeing dither dots). Right now I'm doing "hard" separations, where only one ink is being used for any given tone. I know that a common way of doing this by hand is to fade one ink down and another one up to transition them. I just haven't gotten far enough to see how that will affect things. > 2. actual driver development > stuff to make sure the CMYK issues you were mentioning (equal parts > CMY printing with K instead) get solved Feeding raw data into gimp-print (which can't be done directly using Photoshop) definitely avoids these issues -- I've already tested, and Tyler has verified. > 3. Figuring out how to make > sure the right channels print with the right tones (perhaps that's the > same as part 2) This comes for free. ;) Imagine a grayscale Photoshop file that you convert to a Multichannel image. Now duplicate the channel four times (or six, for hextone). Add curves to separate the gray tones into the multiple channels. Now send to gimp-print (through some filter program). Each channel will correspond to a given ink. The skeleton for controlling each ink is already there; it just takes glue (to mix metaphors) to hook all this together and make it useful. > If it would be helpful for the people actually > working on this stuff, I'd be very happy to work on design docs or > anything of that nature. Great! We should talk more off-list. -- John Labovitz johnl@... www.johnlabovitz.com
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Re: [Digital BW] Re: [piezoBW] Gimp options, long
2002-12-26 by John Labovitz
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