Bob, Can you send me a file, both before and after, and let me see this for my self? That is not what "nearest neighbor" is supposed to do. I have used pixel replication to upsize video displays (take a 640x480 output and put it on an 800x600 display, where you replicate every nth pixel/line), and it is simply called "pixel replication". Austin > Austin, > > Surely not. If I take an image of 10 black and white lines of pixels (to > keep on-list) and interpolate one new line by Nearest Neighbour > in PS, it is > either black or white, not gray. I only get grey lines interpolated (along > with existing black & white lines being altered to grays) using > Bilinear or > Bicubic in PS. That is why I used the words 'duplicate' or 'copy' > originally > > Bob Frost > > > ----- Original Message ----- > From: "Austin Franklin" <darkroom@...> > > > Hi Bob, > > > > > Surely Nearest Neighbour > > > interpolation just duplicates pixels (or should I say > > > quadruplicates?). > > > > Nearest neighbor takes the nearest neighbors, adds them up, then divides > by > > the number, and basically gives an average. It certainly isn't > an optimal > > interpolation algorithm, and in fact, is the most basic interpolation > > algorithm I can think of.
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RE: [Digital BW] Interpolation [was Optimal DPI]
2003-02-27 by Austin Franklin
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