--- In DigitalBlackandWhiteThePrint@yahoogroups.com, Alan Zinn > According to your helpful web page I learned that metamerism > has to do with adjacency of individual specs of color in > both the spatial and hue dimensions. If the printer > driver favors a certain color dot or pattern metamerism > is more severe. Reminds me of tiny Albers squares and the > simultaneous contrast phenomenon. Did I get that right? No. The adjacency has nothing to do with it. If you read carefully you'll see that the discussion of dot patterns was in the section describing dithering, not metamerism. Metamerism results from the fact that light sources do not produce smooth output at all wavelengths and pigments do not reflect light equally at all wavelengths. Both exhibit spectral peaks and valleys. If the peak reflectance wavelength of a pigment happens to fall in between two emission peaks of a light source the result will be reduced intensity for whatever color that pigment is supposed to represent. Many science museums (e.g., the one we have here in Boston) have metamerism displays. At the Boston one they have two light boxes with light that looks (to the eye) to be the same. They also have a basket of colored chips. Some of the chips look the same in both boxes. But some of the chips change dramatically, for instance they have one that looks yellow in one box which looks almost black in the other. You can do this yourself with LEDs. LEDs have VERY narrow spectral output - only a few nanometers. You can make two lightboxes with "white" light by combining Red, Green and Blue LEDs - but use ones from different manufacturers so they have slightly different spec's. Then find various colored objects and compare them in both boxes. Most things will look the same but some will shift dramatically. I've done this and it's fun (if you're a science nerd like me).
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Re: [Digital BW] Metamerism and MIS VM Inks
2003-04-11 by Peter Nelson
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