scrber writes: > Sorry, I must be dumb, but I just don't get it. Few people ever do, and I usually run out of energy before they show any evidence of understanding. > Why is shooting colour (RGB or whatever) worse than shooting > B&W straight? I'll try again: RGB is worse because it collapses all the spectral energy of the original scene into just three numbers. There is no way to restore that spectral distribution from those three numbers. True black and white capture (be it electronic or film) captures an image as a function of the continuous spectral sensitivity of the capture medium and the continuous spectral emission of the image being recorded. There is no way to simulate that continuous function with just three numbers. So there exists an infinity of black and white scenes that cannot be accurately reproduced using a conversion from RGB. > You mention loosing 2/3 data. Don't you have 3 times more...? See above. RGB gives you three numbers per pixel. The original scene contained an infinite number of intensites across an interrupted continuum of light frequencies. The RGB capture is a one-way function that distills this vast amount of spectral information into three numbers. It works fine if RGB is what you want as a final result; but proper black and white requires the combined sensitivity curves and image spectrum to which I allude above, and you cannot reproduce these from just the three simple numbers of RGB. For example, you can shoot a scene in true black and white with a narrowband yellow filter, and you can shoot the same scene in color. If you try to reproduce the B&W results you got with the yellow filter using any conversion from the RGB color image, you'll find that they don't match; they may not even come close. It can't be done, because the color image is missing too much information. > Or is it that the colour image is comprised of 3 (black and white) > channels and that in the conversion process you can only take > one of these (be it a blend of the three individual ones or not) > as the final greyscale image. Almost. When you capture directly in black and white, your capture device (electronic or film, it doesn't matter) records a single number per pixel that is a function of _every visible frequency of light_ hitting that pixel. When you convert from RGB to B&W, you get a single number that is a function of just three other numbers. There's no way that the RGB conversion can come anywhere near the flexibility and depth of true B&W capture. > Thinking out loud, what if you took a picture of a largely b&W or > desatureated scene in both RGB and with B&W film - do you have a > disadvantage in RGB then or not? If the original scene is truly black and white--all frequencies of light equally reflected by all points in the image--the true B&W capture will yield exactly the same result as an RGB conversion. But real-world scenes like that are scarce.
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Re: [Digital BW] Re: RGB Convert to Grayscale
2003-11-28 by Anthony G. Atkielski
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