Hello Lincoln, the approach I take does take this into account. I first set up a curves adjustment layer, then a channel mixing adjustment layer (and a final curve adjustment layer just for good measure). You will quickly come up with your own starting values in the channel mixer layer (ie. then put it into an action). Now you go into your first curve adjust and tweak your individual channel cuves to adjust for sky and stuff. I generally rely more on dropper information than histograms, but either will get you there. For me this approach is totally intuitive and logical since I understand how the color channels are affected by the curve adjustments and channel mixer. Your sky example is exactly why you want to control your curves locally since, in general, you don't mix very much blue channel into your b&w image and you often start out with dark and noisy skies (from digital cameras). If you just bump up your blue curve in the sky region you fix this without negatively impacting your image elsewhere. I agree that you want to pick one approach and fully understand how it works and what you are doing when you play with curves or sliders. mark > > Hello all, > > > > It is interesting to try all these methods to convert color scans > > into b&w (split channel, etc) However, there doesn't seem to be > > an effort to tie in the information that is available in the > > histograms. Does anyone look at individual channels and say, " > > well that hump in the 200zone of the blue channel is the sky" ? > > Or that hump in the 100zone of the green channel is the lawn" ? > > and that 50 zone hump of the red channel is the trunk of the > > trees", and so on...?" > > > > I ask these questions because converting to b&w doesn't seem > > to have any logical approach. I find myself moving the sliders > > around without really understanding how I arrived at the image > > that I finally choose. > > > > Does anyone have a method for this "madness"? > > > > Lincoln
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Re: [Digital BW] Converting to b&w -Histogram Info
2003-12-20 by Mark Hahn
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