Chip The curves have not been designed so that one produces a dead neutral print although there is nothing stopping someone with a photospectrometer from designing a curve that does just that. I have a 2100 and have typically used Carl¹s curves 50:50 warm:cold as a starting point. I would suggest starting at this ratio and tweaking to suit. Steve From: "chipcarterdc" <chipcarterdc@...> Reply-To: DigitalBlackandWhiteThePrint@yahoogroups.com Date: Thu, 15 Apr 2004 14:22:40 -0000 To: DigitalBlackandWhiteThePrint@yahoogroups.com Subject: [Digital BW] QuadTone RIP blending or custom curves for most "neutrality" Just started running Roy Harrington's QuadTone RIP 2.0 (QTR) on my 9600 and am pretty impressed thus far. However, when looking at the curve choices, I noticed that you have the following tone choices: Sepia, Cool, CoolSe (Selenium, I assume) and Warm. None of these is labeled "neutral", and that is accurate. I quite like the CoolSe curve, and will likely continue using that. But it is not "neutral" -- it has the look of a lightly selenium toned print. The "Cool" curve, as its name indicates, isn't "neutral" either -- it's got the look of a cool tone wet darkroom paper. What I'm wondering is if anyone has come up with a QTR custom curve that produces a neutral grayscale print? (By the way, I'm making my judgments on neutrality by holding the prints next to a wet darkroom print of the same image on Ilford Multigrade). Or a combination of curves via the QTR blending option that produces neutral grayscale prints? I'll reiterate that I quite like the CoolSe curve, but there are times (like in the wet darkroom) where I won't want the slight purplishness of a selenium toned print. This is not at all to bash QTR, but ImagePrint, for example, when the Tint Picker is set to neutral, produces a print that is a bit cooler than the QTR CoolSe selection, yet without the coldish tone of QTR's Cool selection, and therefore closer to what I consider "neutral." I'm assuming that the same thing is possible with QTR's ability to create or blend curves, but if someone else has figured it out, I'd appreciate the benefit of your experience. (All prints mentioned above were on Epson Enhanced Matte -- if the inherent tone of the paper has a significant impact on what I'm seeing (e.g., with Ultrasmooth, the CoolSe curve looks significantly different), please let me know) By the way: regardless of whether I ultimately stick with QTR, I'll be sending Roy the $50 shareware fee as soon as I get a chance -- it's an amazing piece of work that those of us with the $ to do so should support. Please visit the Group Homepage to check the Files, and other resources as they are often being updated. http://groups.yahoo.com/group/DigitalBlackandWhiteThePrint If you wish to receive no emails or just a daily digest, or you wish to unsubscribe, please edit your Membership preferences by visiting this same page. 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Re: [Digital BW] QuadTone RIP blending or custom curves for most "neutrality"
2004-04-15 by Steve Kale
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