You've answered the question yourself. A rip is complicated code, hence it'll cost a lot. If someone's going to shell out a lot, will they do it from just B&W? or could the developer spend a few more weeks/months and add a lot of functionality to help justify the cost and to increase the market for buyers. I used the phrase graphics industry because photography is part of the graphics industry. The most realistic market for RIPs is service bureaus and they usually service more than just photographers. I'd bet that generally the photographers they service are the icing on the cake and the ad agencies they service are what keeps the doors open (opinion - could be wrong). Since the Mac dominated that industry for a while developers who understand that industry are likely to want to work/write code for Macs. Since the Mac is now Unix based you get two platforms that run very similar code (Mac and Linux) and/or are easy enough port code (compared to port back and forth with windows - again, an opinion here). Adobe has dropped support for Mac products that they've let languish and that Apple has come along and put out a (arguably) better product. (Final Cut Pro vs. Premiere for example). Since you've identified no competitors there's an opportunity. Go for it (if you're a PC developer - sorry didn't save the original email that started this - that person was a developer). Now here's the delima. Since the software is complicated (as you point out) it'll take (guessing here) 6 months to a year (lets say) to develop. Of course you'll need to target a range of Epson printers (or will you put a year into a product for a single printer?). What if epson releases a new printer in that time? What if a competitor ports over to the PC. Will a product with a single feature survive? By the time you get the core library done I bet you'll want to widen the market so you'll target more printers (more cost - buy each printer) and possible add more features (duo tones, adjustable curves, etc.). Now, what price will photography "buffs" be willing to pay? Take into account piracy and that fact that there's a competing free product (granted not on the PC, but it's GPL so it could be ported during the time period that you write your product). To me this is the type of tool that a developer writes because they have an itch to scratch, and if they make good money off of it that's a bonus. (my opinion). Given that the QuadToneRIP is GPL and on sourceforge, a PC developer could port it. However, since the code base is UNIX based there'll be a lot of work there (most likely). So, a PC developer's going to put in a lot of work for free. Hmm.. They're really going to want to scratch that it to do it. My opinion. If a B&W RIP is worth around $700 to you, buy an Emac and put quadtonerip on it for free. Or build a linux box for about $400 and put quadtonerip on it. Personally I've given up on insisting that one platform do everything. I find the best tool (software) that'll do what I want, then run it on what ever platform it's made for. If there's a choice of platforms that it runs on then I'll pick one that I like, otherwise, why fight what isn't winnable unless I'm willing to do the work myself (port the GPL code for example)? Jim -----Original Message----- From: Peter Nelson [mailto:pnweb@...] Sent: Tuesday, May 04, 2004 8:14 AM To: DigitalBlackandWhiteThePrint@yahoogroups.com Subject: Re: [Digital BW] looking for suggestions on dealing with metameri sm --- In DigitalBlackandWhiteThePrint@yahoogroups.com, "Jonah, Jim" > My bet is true market for RIPs is very small, > hence the price needs to be higher to make it > worthwhile for the person/company selling it. No, RIPs are expensive because they are big complicated pieces of software. My complaint about RIPs is that their ability to print black and white is NOT their raison d'etre but people here act like it is. Buying an entire RIP just to print black and white is like buying a new house because you like the carpet in the upstairs guest bedroom - it's a lot of trouble and expense to go to to get a piece of carpet. > If you were to write a great tool that graphic pros > would love you might find that there's less competition > in the mac side of the house. Now once you've grown > from being a single developer to a true company you might > consider porting it to the PC side if there's not > a lot of competition, for example. Except that there's NO, ZERO, ZILCH competition in the PC universe for this stuff. Yesterday we identified two separate non-RIP products for printing BW on Mac's -vs- none on PC's. BTW, I notice in your comments that you kept referring to "graphic". If you are referring to graphic design, that's an entirely different discipline from photography. Mac's have traditionally been strong in graphic design, not photography. Several of my friends are graphic designers and none of those are photographers. How come Epson doesn't offer software for making decent BW prints on a 2200? Please visit the Group Homepage to check the Files, and other resources as they are often being updated. http://groups.yahoo.com/group/DigitalBlackandWhiteThePrint If you wish to receive no emails or just a daily digest, or you wish to unsubscribe, please edit your Membership preferences by visiting this same page. Please follow these basic guidelines: - As threads develop, trim off excess portions of earlier messages to keep them short. - Good manners are required at all time. No personal attacks or flames. 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RE: [Digital BW] looking for suggestions on dealing with metameri sm
2004-05-04 by Jonah, Jim
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