OK got it (on the subway my maths lessons finally came back). Normalised pixel value = ((10^(-Density))^(1/Gamma) So if we know the dMin and dMax of our printer/ink/paper combination (by measuring the density values of paper white and max ink load, respectively) we can identify, in either terms of normalised pixel values or in an 8 bit 0-255 range (or any other bit rate), how much of the tonal range can be rendered by the printer. For EEM which I will say has a density range of 0.043 to 1.65, this range is approximately, using the 0-255 scale, pixels from 18 to 243, assuming a gamma of 2.2. Anything outside this range can't be reproduced on EEM with today's inks because we can't get the ink black enough and the paper isn't white enough. So what? Well the problem is we are taught to stretch our scan or initial digital capture to fill the full tonal range from 0-255. What we don't do, however, is compress it back again to the tonal range of our printer before sending it to print. But it still prints fine! Well yes but this is because a programme like QTR (I am using QTR as the example here only because it is transparent and simply the one I most familiar with) has its own set of tables which tell the printer how much of what ink to put down on paper for a given pixel value and such tables range from 0-255. But let's look at the end points of this table. For example, in a simple one ink curve file, the 100% black or 0 pixel value point is defined by Limit_K = x where x is a percentage (assuming no use of BOOST). If x is set to 95% then the quad file will have 0.95x2^16 = 62,259. Note this is the value at pixel value = 0. Yet from above we know that a pixel of value 18 (not 0) should be getting this amount of ink! In the table for this ink curve the value and hence the ink ascribed to a pixel of value 18 is LESS THAN the ink it should get to be effectively portrayed as shown on screen. In other words, linearised or not, the printer space has a GAMMA that bears little resemblance to the one we are using for a workspace. It is no wonder that the printer prints images lighter than they appear on screen - remember all our pixels with value 18 are getting less ink than the should, and so on and so forth. Because we are not working in a colour synchronised world where differences in gamma are managed and there are complicated mechanisms for dealing with out of gamut colours we will never get a WYSIWYG workflow if the printer space/gamma differs markedly from the workspace/gamma. Consequently we are left fiddling with s-curves to try to get the print to match to some extent what we see on screen. Worse yet this fiddling is very imprecise because it is not done with an understanding of the tonal range the the printer is capable of and not done with an understanding of the printer's gamma. Until we have a workflow in which the printer's gamma is aligned with that of our workspace and we send an image that is within the tonal range of the printer you will get a WYSIWYG workflow. But it is possible to better align the two - after all we know the characteristics of our workspace and we know the normalised pixel values that can be reproduced by the printer/paper/ink combination. If, in my example, QTR put the value 62,259 in the 18 slot and 0 in the 243 slot and linearised all points in between to our workspace gamma of 2.2, and we compressed with a PS curve the tonal range of the image to a range of 18 to 243 then we should get a WYSIWYG result. The PS curve is easier and more intuitive to do - we have the end points defined for us and can think about whether the mid point should be altered or not (followers of Mr Adam's Zone System would make sure it was put back to 128/128 because they placed it there at the rime of shooting). So - any takers? > From: Steve Kale <stevekale@...> > Reply-To: <DigitalBlackandWhiteThePrint@yahoogroups.com> > Date: Thu, 02 Dec 2004 11:10:04 +0000 > To: <DigitalBlackandWhiteThePrint@yahoogroups.com> > Subject: Re: [Digital BW] Tonal range and linearization > > > Hi Peter > > This is much simpler than anything on Bruce's site. > > I do know that in its simplified form: > > Luminance = (normalised pixel value)^gamma > > And that: > > Density = -log10(luminance) > > So if gamma =2.2 > > Density = -log10(normalised pixel value^2.2) > > Which means: > > (Normalised pixel value)^2.2 = 10^(-Density) > > And here is where my knowledge of algebra leaves me wanting. [if my gamma > were simply 2 then I know I could take the square root of both sides and be > done] > > If I know a density value, eg 1.65, then > > (normalised pixel value)^2.2 = 10^-1.65 = 0.02239 > > I am having trouble with the very last step in this simple algebra. > > By the very unsatisfactory method of interpolation I know the answer is > normalised pixel value is approx 0.1775. In other words, a density of 1.65 > - about the max we can get from EEM - is roughly equivalent to a 82.25% > black in a 2.2 gamma space. Any black darker than this can not be > reproduced on the printer. So if you were to look at your nicely stretched > image's histogram in PS, you would know that the left-most 17.75% (or you > prefer to think in an 8 bit 0-255 range... all values from 0 to 45) could > never be printed as you are looking at it! All those pixel values are > simply outside the tonal range of the printer. A similar calculation can be > done for the highlights. > > Cheers > > Steve > > >> From: Peter <spamme2001@...> >> Reply-To: <DigitalBlackandWhiteThePrint@yahoogroups.com> >> Date: Thu, 02 Dec 2004 02:10:58 -0000 >> To: <DigitalBlackandWhiteThePrint@yahoogroups.com> >> Subject: Re: [Digital BW] Tonal range and linearization >> >> >> >> --- In DigitalBlackandWhiteThePrint@yahoogroups.com, Steve Kale >> <stevekale@b...> wrote: >> >>> So I would be grateful if someone could help me with my maths >> problem and >>> also for input on the printer gamma point. >>> >>> Cheers >>> >> >> >> Hi Steve, >> >> If you haven't done so already, check out Bruce Lindbloom's site >> (http://www.brucelindbloom.com). He has many helpful conversion >> calculators, equations, and information about color and perception >> theory. >> >> Regards, >> Peter. >> > > > > > > Please visit the Group Homepage to check the Files, and other resources as > they are often being updated. > > http://groups.yahoo.com/group/DigitalBlackandWhiteThePrint > > If you wish to receive no emails or just a daily digest, or you wish to > unsubscribe, please edit your Membership preferences by visiting this same > page. > > Please follow these basic guidelines: > - As threads develop, trim off excess portions of earlier messages to keep > them short. > - Good manners are required at all time. No personal attacks or flames. > Hostile, aggressive or argumentative users may be removed from the membership > without notice. > - Keep your posts and threads related to the group topic of digital B&W > printing. 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Re: [Digital BW] Tonal range and linearization
2004-12-02 by Steve Kale
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