Paul has a point - in the wet darkroom after a while you look at the
projected image and yr instincts kick and the hands do the necessaary. Even
on the computer - the image normally suggests what it needs as you work. -
That's the way I work with the flow but you could try the other way and made
a wooden statue out a granite block.
that bad.
Tom I think you are overstating the case - in the commercial world there is
a need to flesh out a vague concept that the AD has - there is as in all
things a range of work from very creative artistic to common hack. Suffering
does not mean you are creative - but suffering does seem to be part of the
process at some point of time.
-----Original Message-----
From: bhhc [mailto:tawow@...]
Sent: Thursday, December 02, 2004 10:49 PM
To: DigitalBlackandWhiteThePrint@yahoogroups.com
Subject: Re: [Digital BW] Computing power
The mechanical functions are, but I forget, the "hallowed touch of the
suffering artist". What a load of crap. It is not a case of fit it in a
template . . . it is a case of knowing what you are doing and being able to
delegate . . . in this case NOT sitting in front of your screen looking like
a dumbo, but actually doing something to free up more time.
I know how to dodge, burn or split filter a gelatin print intuitively . .
. I know how to tell my computer what to do . . . in both cases it becomes a
reflex action with experience. I don't get bogged down worrying about the
"technical" which in turn does leave me time to create more images. You will
learn someday . . . maybe.
In the meantime, go back to your "artistique" suffering.
Paul Aparycki
"...an "intuitive" (read: push here stupid) action.."
Sure, if you're in the commercial, 'fit it in a template' world. That's
not the case for the creative artist.
Tom Baker
[Non-text portions of this message have been removed]Message
RE: [Digital BW] Computing power
2004-12-03 by ellery
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