--- In DigitalBlackandWhiteThePrint@yahoogroups.com, Steve Kale <stevekale@b...> wrote: ... > I am currently very happy with Adobe > RGB/Gray Gamma 2.2. > > I don't care which is chosen - what I do find ironic though is that people > set a workspace of gray gamma but linearize to a different workspace such as > LAB. At a minimum they OUGHT to be the same to remove one layer of transfer > complexity when we are not working in a colour synchronised workflow (that > would manage this complexity for us). I would love someone to give me a > credible explanation as to why they are different? Requirements of an optimum working/editing space are complex and differ from "good" output linearization, or say, a monitor space. This is one reason we have color management. There is a great deal of sense in selecting LAB as a standard for output, it's based on years of stufy on how humans see. In some ways that decision makes more sense than why one may select a particular working space, they just happened to be the ones that come with Photoshop. If you wanted to carry your ideas forward, it would be very easy to make a custom gray space with the same gamma as LAB, or, for a Roarke RGB workflow, use a custom gamma RGB space that matches that output's gamma. > ...QTR does not go so > far as to allow a user to define the type of linearization though - that > really would be quite a masterpiece. Well, it's just going to cost you more. If I recall, OPM/IJC linearizes to a user selectable choice of gammas 1.8 or 2.2 (someone correct me). A user would have to report to you regarding whether or not there is a good monitor match using the corresponding gray working spaces. StudioPrint is linearized to whatever the user selects. We linearize to 20% dot gain, and use a 20% dot gain gray working space. While monitor match is pretty good, soft proof is still much better. Other users select a gamma based space, and adjust the target output dot gain to suit, visually I assume. The only way to properly display (to the degree you may be seeking), on a monitor, a device/workflow/whatever is to characterize it and use soft proof. I can even find fault with that, but it's miles ahead of where we were before softproof. Lastly, I have to come back to monitor calibration. If you would prefer developers linearize their processes to the look of a generally accepted working space on monitor.... ...whose monitor? Tyler
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Re: [Digital BW] Tonal range and linearization
2004-12-05 by Tyler Boley
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