Whoops. Sorry, I have got this wrong!! In a linearization, it is log10(norm pixel value) versus log10(luminance) or -Density that should be linear. (Not 0 to 1 on the x-axis as I did below!) Gamma 1.8, 2.2, nor LAB are linear when normalised pixel values are plotted against density. Now I am really intrigued as to how a programme like QTR or IJC/OPM does this given the log10(0) is -infinity. What do you guys linearize? (Boy, the below really was a piece of garbage thinking!) > From: Steve Kale <stevekale@...> > Reply-To: <DigitalBlackandWhiteThePrint@yahoogroups.com> > Date: Mon, 06 Dec 2004 23:33:36 +0000 > To: <DigitalBlackandWhiteThePrint@yahoogroups.com> > Subject: Re: [Digital BW] Tonal range and linearization > > > Just one more thought for the evening. If QTR or IJC/OPM linearizes LAB > values from (0, 0.04) to (1, 1.68) for EEM, as an example, then I believe > this function is defined as y = -0.04 + 1.64x where x=log10(normalised pixel > value) = -Density. If I am not mistaken this is a gamma of 1.64. This also > means 50% grey is printed with a density of 0.5337. This is much lighter > than what we want. A 60% step (norm. pixel value 0.4) prints at 0.6926. So > a step from 50% to 60% was a change in density of 0.16. Yet LAB would > prescribe a change of 0.73-0.55=0.18. So if I wanted to print a simple > picture of 2 squares, one 50% grey and the other 60% grey this curve would > not print them properly, even though they are well within the tonal range of > the printer. >
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Re: [Digital BW] Tonal range and linearization
2004-12-07 by Steve Kale
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