--- In DigitalBlackandWhiteThePrint@yahoogroups.com, Steve Kale <stevekale@b...> wrote: > I don't want to get caught up in semantics but really when we profile a > printer with say an Eye-One we aren't calibrating. We don't change anything > the printer does, we don't tweak the printer control. Rather we _measure_ > how the printer renders pixel values and hence simply profile it. Colorsync > takes this profile and does all the mapping from one profile to the next - > altering pixel values as necessary. When we do change how the printer acts > for a given pixel value, telling it to put down x ink, I would say we _are_ > calibrating it (rather than profiling it). That is why I used the term > calibration. Of course, agreed to all. > With regard to linearity, I clearly misunderstood you when you said: > > "I need all those relationships to be proportionally maintained, > absolutely, and that is what I think is generally accepted as > linearization, even though that moniker may be incorrect by strict > definition." > > Apologies. > > Call it output density adjustment or anything else, you are defining what > density the printer will print for a given pixel value. Typically > "linearization" refers to the last step in the process whereby the raw > instruction set developed from partitioning is refined to meet a particular > curvature in the pixel value vs density graph. Do we agree on this? I > think we do and this is good. Yes, but "linearized", or "calibrated" to a selected standard, like LAB, a dot gain, a gamma. I believe that was where the thread started, which one, why, and whether the final output is in fact progressing by that standard. ... > Now we come to the question of whether or not we achieve the results we > intend.... snip > I would suggest that when someone says I want to linearize to LAB, for > example, what they intend to achieve is a curvature of the pixel vs density > plot that matches the curvature of LAB. ... and I thought we had concluded that that is indeed not what is happening by the conventional use of the term. > ... What this would mean is that the > printer would reflect a change in density for a change in pixel value that > matches LAB, how the eye sees and all that good stuff. If it doesn't then > we have failed to meet our goal. If you say "well who cares if it doesn't" > then I would say "why reference your target to anything then, let alone > something which denotes a sense of rigour. Pick any old number or target - > what the hell you can always soft proof the file and fix it with an edit." I don't think that is the case at all, there is clearly a usefulness to selecting a target that is also the working space, and "linearizing" by conventional standards referencing that target. Clearly the resulting print bears a strong resemblance to the monitor image, even without softproof. That the entire curve has been proportionally compressed to match end points clearly breaks from your particular goal, and a strict technical definition of linearization to the selected standard, I'm not arguing that. I'd just like to use "clearly" in a sentence one more time. I understand what you are after. All I am saying is that, despite it's semantic inaccuracy, the conventional process works extraordinarily well, is miles ahead of where we were before these tools were available, and allows myself and others to achieve goals previously barely attainable. You are defining a different workflow and different end result, the conventional approach to linearization may not be suitable for that as you have been saying. I'm sure my inconsistent use of terminology and ADD when it comes to math is part of the problem here, I may not be the right guy to see this conversation through. I suspect, though, that we are more or less done and the approach I use, and the one so far used by many in the community, is of little use to you. I hope I haven't sounded like I'm trying to talk you into it, not at all. I'd also add, in it's conceptual defense, that the craft (not the art) of photography has always involved dealing with and/or matching the range of the real world, through many steps and materials, down to the range of a print. Scene to film, film to print, and now the same concept in the digital realm with it's different steps along the way. Not sure what more I have to offer here Steve, but I'll be watching your progress with interest. Tyler
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[Digital BW] Re: Tonal range and linearization
2004-12-08 by Tyler Boley
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