Hi Roy > From: Roy Harrington <roy@...> > > There are quite a few different units floating around and many mathematical > formulas. Just saying "linearize" is very ambiguous until you define exactly > what you are linearizing. Nobody wants to linearize "density" values. That > would put the 50 step at about 0.86 midway between 0.04 and 1.68. > > I think we'd all agree that there has to be some sort of up sweeping curve > when you plot density. But there are numerous mathematical functions that > exhibit this look but in fact are different when you get to the details of the > shape. > > I can think of three main physical values from color theory that are relevant: > Density, the Y of XYZ which is luminance, and L of Lab called luminosity or > sometimes lightness. The names sometimes get confused but the letters are > always consistently defined. > > Mathematically they are related: > density = -log(Y) > Y = ((L+16)/116)^3 for L >=8 > Y = L/903 for L < 8 > > Gamma is a purely mathematical function: > output = input ^ gamma > Yes I agree completely and have noted these formula in the earlier posts. > Dot Gain is a physical property of putting ink onto paper which > typically gives a curved shape because the middle values are affected > more that the end points. > > A finally the pixel values of 0-255 are totally arbitrary -- they may be > derived > in any way we like. > Well I would say they are real, ie an image is made up of pixel values and their respective location. These values can be measured to varying degrees of accuracy, eg 8 bit vs 16 bit, and presented in any way we like: 0-255, 0-1 etc > All the functions above have a sweeping curve character. When you start > combining them you have a unlimited number of possible shapes. > So any spec that quotes a particular shape really needs a lot of qualification > about what they really mean. Agreed. > > What QTR does and I advocate is linearizing in Lab values. Lab was defined > way > back in the early 1900's using large studies of human perception and our eye's > response to light intensities. The weird function was designed to mimic the > way we see. Don't doubt this and I am prepared to follow CIE's results: go LAB! > So when QTR linearizes to Lab values it just uses the dynamic > range > of dMin to dMax to the "best" curve. Here is where I think we break down and have a key difference. While you use LAB values, you do not achieve a result that fits LAB. This is the crux of the matter that we need to explore. > > What has been the weak part is that we've been using the gray space of gamma > 2.2 which has a different shape. I'm always been a little surprised or > annoyed that > I calibrate my monitor with the best gear but when I look at a 21step wedge > the > dark shadows from 100 to 95 seem much more compressed that the rest of the > wedge. Getting the soft proofing working has "fixed" this in the sense that I > can now get reasonable separation throught the 21step. Well I agree it is kind of silly to work in one space and print in another. When I started this thread I bundled a lot of issues into the one topic. We are slowly separating these. The issues I bundled together included at least the issue of working in gamma 2.2 and "printing in LAB" (shorthand) and whether in fact we "printed in LAB" in LAB as intended. > > This whole thread has gotten me to figure out more of this. The problem with > our > scheme so far is the gamma 2.2 working space. It just isn't geared to our > perception. I will take your word on the perception side of things (go LAB!) but I think there are two problems with "our scheme so far". The lesser one is the "perception" problem of gamma 2.2. The bigger issue is, I believe, we don't actually "linearize to [our target] LAB". > It's close and if you look at Lindbloom's site about comparing Lab to gamma > 2.2 > you can see what's going on. Lab doesn't have a "gamma" -- Almost yes. I noted this in an earlier post. It has a gamma but this is not a single number - because it is a cubic function to begin its first derivative is not a single value. >it has that cubic > equation. Bruce has just shown that gamma 2.2 is pretty close. But if you > look at > the comparision though you'll notice a strange wiggle in the curve in the > bottom > left corner. This is the source of the compressed 100-95 levels. Almost agreed. The wiggle in 100-95 levels (L= 0-5) is outside our present printing range. Even with RC papers we can't print L=5. This error is not our primary problem. > > This is why I've introduced the new gray space. Whatever the gray space is, > is > what gets converted to the monitor display space. Now we have all the parts > talking > the same language. I've still got some tweaking to do since this was done > more by > trial and error than mathematically. But I think this may be a significant > "new" > way to deal with B&W printing. Well I need to think about this a bit further and I see you replied to my other post which I will take a look at now. Cheers Steve
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Re: [Digital BW] Re: Tonal range and linearization
2004-12-08 by Steve Kale
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