> From: tvalleau [mailto:tracy@...] > > Please don't mention that to the millions of photoshop users who do > anti-aliasing every day... ;-) Whenever a digital image is reduced in resolution, the image must be blurred before resampling, to the point where there are no longer any spatial frequencies so high that they can't be represented at the lower resolution. This is the purpose of Photoshop's "bicubic" interpolation algorithm. If, instead, you use the "nearest neighbor" algorithm, which does no pre-blurring of the image, you risk aliasing artifacts, if there are sharp edges or fine repetitive patterns in the original image. Once you've reduced the resolution using "nearest neighbor", and you see the resulting moire and jaggies, it's too late to fix them. They _must_ be fixed by filtering the image _before_ resampling, which, again, is the purpose of "bicubic" interpolation. Similarly, if you start with an optical image, and you want to sample it an turn it into a digital image, you _must_ filter the image _before_ sampling it. In this case, it must be done with a diffuser in front of the sensor. Even lens blur, while slightly helpful, isn't the right kind of filter--what's needed is something more like a Gaussian blur. If you don't have this diffuser, and you get moire or jaggies, it's too late to fix them. So the confusion is this: an anti-aliasing filter, whether in the optical or the digital domain, is something that prefilters a high-resolution image _before_ resampling down to a lower resolution, thus preventing aliasing artifacts from occuring. It's not something that removes artifacts after they happen--that's impossible. > I don't believe that's correct, and that anti-aliasing is, in fact, a > pretty darned (read: NSA) sophisticated algorithm (I learned to spell > it... :-) There are both optical and digital approaches to anti-aliasing. Anti-aliasing isn't particularly sophisticated. It's just a two-dimensional spatial low-pass filter. There are some fancier "smart" algorithms, like the wavelet processing used by Genuine Fractals, but they're used when going in the other direction, when increasing the resolution, in order to artificially preserve edge sharpness. -- Ciao, Paul D. DeRocco Paul mailto:pderocco@...
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RE: [Digital BW] Re: Black and white only digital camera
2004-12-18 by Paul D. DeRocco
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