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Digital BW, The Print

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Re: [Digital BW] Quadtone RIP Faded print

2005-03-23 by Steve Kale

But one thing at a time.  Use 1440 super.  Worry about the 100% K areas
later.  Let's get a decent print with reasonable contrast out first (well as
best as can be achieved on matte paper today).


> From: guy washburn <guido02474@...>
> Reply-To: <DigitalBlackandWhiteThePrint@yahoogroups.com>
> Date: Wed, 23 Mar 2005 09:31:21 -0800 (PST)
> To: <DigitalBlackandWhiteThePrint@yahoogroups.com>
> Subject: Re: [Digital BW] Quadtone RIP Faded print
> 
> 
> Settings of 1440 dpi, better cure most of the vertical
> banding. 1-3% noise in the pure blacks will take care
> of any remaining issue.
> 
> Guy
> --- davidpichevin <davidpichevin@...> wrote:
>> 
>> --- In DigitalBlackandWhiteThePrint@yahoogroups.com,
>> Steve Kale
>> <stevekale@b...> wrote:
>>> Make QTR Lab Grey your grey scale workspace.
>> Convert your image to B&W
>>> using whatever technique you use. Work it up in
>> QTR Lab Gray  (it is no
>>> longer RGB).  Then convert with perceptual
>> rendering to QTR Grey
>> Photo Paper
>>> or Matte Paper for a print version depending on
>> what paper you are
>> printing
>>> to. This will provide a better mapping from your
>> workspace (Lab less
>> the a
>>> and b) to the narrower print space.  I believe
>> there is a workflow
>> posted in
>>> the files section of this group.
>> 
>> I tried another ptint this morning after converting
>> it to the QTR Grey
>> Matte profile. It came out better but still lacks
>> contrast and has
>> some kind of banding in the dark areas that is not
>> there on the
>> Photoshop print. I haven't tried the LAB Grey
>> workspace thoughm which
>> I will do next. My workspace was Adobe RGB.
>> 
>> Thanks agin.

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