But one thing at a time. Use 1440 super. Worry about the 100% K areas later. Let's get a decent print with reasonable contrast out first (well as best as can be achieved on matte paper today). > From: guy washburn <guido02474@...> > Reply-To: <DigitalBlackandWhiteThePrint@yahoogroups.com> > Date: Wed, 23 Mar 2005 09:31:21 -0800 (PST) > To: <DigitalBlackandWhiteThePrint@yahoogroups.com> > Subject: Re: [Digital BW] Quadtone RIP Faded print > > > Settings of 1440 dpi, better cure most of the vertical > banding. 1-3% noise in the pure blacks will take care > of any remaining issue. > > Guy > --- davidpichevin <davidpichevin@...> wrote: >> >> --- In DigitalBlackandWhiteThePrint@yahoogroups.com, >> Steve Kale >> <stevekale@b...> wrote: >>> Make QTR Lab Grey your grey scale workspace. >> Convert your image to B&W >>> using whatever technique you use. Work it up in >> QTR Lab Gray (it is no >>> longer RGB). Then convert with perceptual >> rendering to QTR Grey >> Photo Paper >>> or Matte Paper for a print version depending on >> what paper you are >> printing >>> to. This will provide a better mapping from your >> workspace (Lab less >> the a >>> and b) to the narrower print space. I believe >> there is a workflow >> posted in >>> the files section of this group. >> >> I tried another ptint this morning after converting >> it to the QTR Grey >> Matte profile. It came out better but still lacks >> contrast and has >> some kind of banding in the dark areas that is not >> there on the >> Photoshop print. I haven't tried the LAB Grey >> workspace thoughm which >> I will do next. My workspace was Adobe RGB. >> >> Thanks agin.
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Re: [Digital BW] Quadtone RIP Faded print
2005-03-23 by Steve Kale
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