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Digital BW, The Print

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Re: [Digital BW] Quadtone RIP Faded print

2005-03-24 by davidpichevin

Diane,

As I mentioned in my first post, I am comparing the QTR prints to a
Photoshop print I first made. The PS print comes out as it is on
screen (there's just a tad less contrast but it's the same for my
color print as well and not important, CRT versus matte paper...).
It's the same as on screen except for the metamerism. Without that
phenomenon I'd be very happy with the print.

It was printed from an Adobe RGB space picture.

Something bugs me in what you are saying though. You say that you
converted to LAB then converted to Gray matte. I am not sure that the
2 steps conversion is useful. You can very well convert directly to
the grey matte and it sholdn't make a difference (actually in theory
some quality gets lost during a profile conversion so you don't want
to have too many of them).

But in anycase, yeah, the PS print is equal to the on-screen result
but with metamerism.

--- In DigitalBlackandWhiteThePrint@yahoogroups.com, "Diane Fields"
<picnic@c...> wrote:
> David, does your print look more or less like what you see on your
monitor?  Did you try printing it in RGB (Print priview, paper
profile, etc.) from PS?   How did they compare (considering the
difference in blending)?  I had been processing in duotones (actually
quadtones) to counteract the metamerismic effect prior to this, so
printed a 'tinted/duotone' RGB image that I had processed from
b/w--and it pritned as my calibrated monitor showed it--except that it
had metamerism.  I printed the same convertered to LAB, then converted
to gray-matte, then used a blend to print (similar tone to my duotone)
and except for the metamerism (which the QTR print didn't exhibit),
they were about equal in contrast, detail, etc.
> 
> I'm probably not the one to suggest any remedies for you since I"m
new to QTR, but not new to printing with the 2200/PS.  Hopefully
someone will have a remedy, but I would print the same image from PS
and QTR and see how they compared--perhaps some of this is due to the
b/w conversion process.

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