Have you setup a soft proof to Gray Matte Paper with perceptual rendering and black point compensation checked and simulate ink black checked? Simply put, there is no way for even the Epson driver to "match the display" unless you are looking at a good soft proof. The dynamic range of matte paper simply isn't wide enough. A couple of other points. Leaving a greyscale image in Adobe RGB doesn't make a lot of sense to me. You just use 3x the disk space. This was the rationale behind QTR Grey Lab - it is Lab but with the a and b channels discarded because they are unnecessary for B&W. But be that as it may. With the ICC profile-based soft proof you should then get a very good match (assuming your monitor is properly profiled) to the QTR print. I use a Mac and so the QTR print stage is a lot easier for me - I simply print from PS with an on the fly conversion from my workspace (QTR Grey Lab) to my print space (QTR Matte/Photo paper) - much in the same way that you do with colour work. With the PC version of QTR you need to manually do the conversion from your "master" image to the "print" image and save this version for print. Make sure that when you do the conversion you use Perceptual Intent and Use Black Point Compensation. If you are not getting a good match to your screen then either the display isn't calibrated and being used by PS properly or there is a problem at the printer end. I assume you have left all the other QTR settings untouched - ink limit and gamma etc. What inks are you using? (Sorry if you have mentioned this before). > From: davidpichevin <davidpichevin@...> > Reply-To: <DigitalBlackandWhiteThePrint@yahoogroups.com> > Date: Thu, 24 Mar 2005 00:49:57 -0000 > To: <DigitalBlackandWhiteThePrint@yahoogroups.com> > Subject: Re: [Digital BW] Quadtone RIP Faded print > > > > Diane, > > As I mentioned in my first post, I am comparing the QTR prints to a > Photoshop print I first made. The PS print comes out as it is on > screen (there's just a tad less contrast but it's the same for my > color print as well and not important, CRT versus matte paper...). > It's the same as on screen except for the metamerism. Without that > phenomenon I'd be very happy with the print. > > It was printed from an Adobe RGB space picture. > > Something bugs me in what you are saying though. You say that you > converted to LAB then converted to Gray matte. I am not sure that the > 2 steps conversion is useful. You can very well convert directly to > the grey matte and it sholdn't make a difference (actually in theory > some quality gets lost during a profile conversion so you don't want > to have too many of them). > > But in anycase, yeah, the PS print is equal to the on-screen result > but with metamerism. >
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Re: [Digital BW] Quadtone RIP Faded print
2005-03-24 by Steve Kale
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