Thanks Tyler. Given the step wedge will give the answers I need that's fine. I can simply measure where each L step will end up for a "matte print" and for a "photo print". > From: Tyler Boley <tyler@...> > > --- In DigitalBlackandWhiteThePrint@yahoogroups.com, Steve Kale > <stevekale@b...> wrote: > ... >> >> Of course, perceptual rendering won't necessarily leave image L=50 > luminance >> at L=50 reflectance but you can print an L step wedge to see where > each step >> gets mapped to - I think....someone who understands Perceptual > rendering a >> lot better than me can chime in here: is it image dependent or a > mapping of >> greyscale that can be measured by printing a Lab step wedge? > > Not image dependent. Perceptual rendering is characterized by the > nature of the two spaces involved, regardless of image content. > For example, perceptual conversion from a large color to small color > space will shrink gamut based on the spaces, even if there are no > (destination) out of gamut colors in the file. > Hope that wording makes sense. > >> BTW is there a >> way to read the proof image values ie the pro forma image values for > a given >> proof? My understanding is that there is not and that PS will only > display >> (Info palette) the image values. > > One hack might be to load your eventual print space as your working > space but leave your file in it's original space when opening, but it > must be tagged. Then info palette should show the destination numbers, > just as CMYK does for rgb files. I'm assuming this will happen, but > not positive. Obviously rgb to cmyk is a color model difference as > well, and what you want is between two gray spaces. > A bit inconvenient, but if you were really curious at some point in > the workflow, you could check it out. > > Tyler
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Re: [Digital BW] Quadtone RIP Faded print
2005-03-24 by Steve Kale
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