David, Have you read "Making Curves for QuadToneRip - A Tutorial"? This document is available for download from the page where QTR is downloaded. It goes into great detail on all the variables as well as linearization. Once you have a linearized/optimized curve, you can take a look at what you're outputting vs what you think you seen on your monitor. If converting to Gray Matte space, for example,"flattens" your image, try applying an S curve to punch it up a bit, just as you would with a color image. I've been using QTR since it was released for WXP, and through a lot of T&E have produced B&W images with no color casts that are equal, and some superior, to anything I ever produced from a wet process. But like everything else, it does take some tweaking to get it where you ultimately want it to be. > >
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Re: [Digital BW] Re: Quadtone RIP Faded print
2005-03-24 by Bill Cheadle
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