The bit I am puzzled about is that the difference between the Epson driver print and the QTR print - both without curves. Because they each are going to matte paper each require quite a lot of dynamic range compression. The perceptual rendering workflow of both should take care of that in equal measure - you use perceptual rendering and black point compensation to go from your Adobe RGB workspace to the Epson Matte paper profile and the same for QTR to go from Adobe RGB to the QTR Matte Paper profile. Yet you say there is a massive difference between the two prints. Something doesn't make sense there. Hence I haven't gotten to the point of saying try a contrast curve for the QTR print - you would need one for the Epson print as well. > From: Diane Fields <picnic@...> > Reply-To: <DigitalBlackandWhiteThePrint@yahoogroups.com> > Date: Thu, 24 Mar 2005 20:19:14 -0500 > To: <DigitalBlackandWhiteThePrint@yahoogroups.com> > Subject: Re: [Digital BW] Re: Quadtone RIP Faded print > > > I have the same monitor (if I recall the post correctly) and I calibrate with > Monaco Optix re and get prints that match my softproofed color images > correctly (allowing for 'illumination' vs. paper). I use paper profiles for > each paper and I'm working toward a good 'proofing' for the QTR. I, too, was > going to suggest an adjustment layer of curves---but felt maybe I was too > presumptious since I'm new to QTR (but certainly not to PS or printing). It > would be what I would do--while working with the proofing/profiles that Roy > outlined. > > Diane >
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Re: [Digital BW] Re: Quadtone RIP Faded print
2005-03-25 by Steve Kale
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