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Digital BW, The Print

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Re: [Digital BW] Re: Quadtone RIP Faded print

2005-03-25 by Steve Kale

The bit I am puzzled about is that the difference between the Epson driver
print and the QTR print - both without curves.  Because they each are going
to matte paper each require quite a lot of dynamic range compression. The
perceptual rendering workflow of both should take care of that in equal
measure - you use perceptual rendering and black point compensation to go
from your Adobe RGB workspace to the Epson Matte paper profile and the same
for QTR to go from Adobe RGB to the QTR Matte Paper profile.  Yet you say
there is a massive difference between the two prints.  Something doesn't
make sense there.  Hence I haven't gotten to the point of saying try a
contrast curve for the QTR print - you would need one for the Epson print as
well.


> From: Diane Fields <picnic@...>
> Reply-To: <DigitalBlackandWhiteThePrint@yahoogroups.com>
> Date: Thu, 24 Mar 2005 20:19:14 -0500
> To: <DigitalBlackandWhiteThePrint@yahoogroups.com>
> Subject: Re: [Digital BW] Re: Quadtone RIP Faded print
> 
> 
> I have the same monitor (if I recall the post correctly) and I calibrate with
> Monaco Optix re and get prints that match my softproofed color images
> correctly (allowing for 'illumination' vs. paper).  I use paper profiles for
> each paper and I'm working toward a good 'proofing' for the QTR.  I, too, was
> going to suggest an adjustment layer of curves---but felt maybe I was too
> presumptious since I'm new to QTR (but certainly not to PS or printing).  It
> would be what I would do--while working with the proofing/profiles that Roy
> outlined.
> 
> Diane
>

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