Ferdinand, That's my feeling as far as QTR and the 'tint' layer--it just very slightly tints/warms and won't do anything for printing with QTR since it will be converted to a grayscale (to add an adjustment layer of hue/saturation/lightness, you have to make it an RGB anyhow). I like using his channel layers with masking and the dodge/soft light layers work pretty well, but I also like to use a new layer (hit alt and new layer icon at same time--it brings up a dialog box where I choose 'overlay' and check the box for fill with 50% gray) and use a very low opacity brush (7-9%) in white or black to dodge and burn very selectively rather than globally. He's in Beirut, Lebanon right now but when he returns I will ask him to expound on the uses for each of these layers as he sees it. IMO--they act pretty much as a globally added dodge and burn (which you can use masks to apply where you want). Diane ----- Original Message ----- From: ferdinand_paris To: DigitalBlackandWhiteThePrint@yahoogroups.com Sent: Monday, April 04, 2005 9:36 AM Subject: [Digital BW] Re: Conversion to Greyscale Methods What I'd like is a clearer explanation of the steps that Petteri Sulonen is using in his "printing" phase: http://194.100.88.243/petteri/pont/How_to/n_Digital_BW/a_Digital_Black_and_White.html?page=4 He doesn't explain the purpose of each of the layers. I assume that the tint layer is fairly useless if you're going to print using QTR. F_P [Non-text portions of this message have been removed]
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Re: [Digital BW] Re: Conversion to Greyscale Methods
2005-04-04 by Diane Fields
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