Sorry for the long post, but I thought I might add what I've discovered with my images. After reading through this thread about high bit image editing, I thought it was worth noting that one important distinction needs to be made. I've spent some time experimenting with 8 and 16 bit BW scans and trying to determine if there is a perceptible difference in the output image. Also have had numerous discussions with Antonis on this, who's knowledge of PhotoShop is truly phenomenal, and we've recently done some testing with hi-res piezo's output on the 7000. Here is what my current conclusions are, based on what I've been able to see: There is no doubt that when you drop from 65,000 levels of gray (16 bit) to 256 (8 bit), there are pixels that shift in tonality, since they are moved to the nearest 256 level gray value. But whether or not you will see this, either as a slight compromising of the tonal range or as flat-out posterization has to do with the resolution of your scan, if it is a B&W film neg we are talking about. Computer generated images are a different matter. The key seems to me to be the distribution of pixels and their relative values to each other. If, in 16 bit, you have a large region of pixels that are the same value next to another large region of pixels that is one value lighter, you probably won't see a difference in a print, as they are only 1/65,000th of the tonal spectrum apart. But if you convert to 8 bit, either PS will assign them to the same gray value OR to adjacent values depending on the choices it makes, and the two regions then become only 1/256th apart, and the border between these areas will be visible in print, ie. posterization. However, and this is the important part, if your scan is high enough in resolution, at the pixel level you will see very few regions where there are many pixels very close together in value. In the scan, each silver grain in the film is made up of numerous pixels, and these will vary substantially in value depending on whether they are located in the middle of the grain, the edge, the clear film base between, etc. You will see this if you look closely down at pixel level, the image actually looks "noisy." But the perception of tone these pixels render is effectively an averaging effect, since we are seeing them from very "far away" in a sense, since our prints are not such severe enlargements. So if you take a 16 bit scan and drop to 8 bit, those pixels will each shift marginally lighter or darker, but since the viewer's impression of tonality is made up of their "average," one usually cannot perceive this. And presumably the number of pixels that shift lighter and the number that shift darker will be relatively equal as this is a random process. Posterization will only occur if you have a predominance of one color pixel in a region that is visible at the viewer's level of resolution. This can, BTW, develop in smooth tone areas of a hi-res image if you res down, or print _very_ small, as this may force pixels that were once only slightly different in value to become the same, again producing posterization. I print a lot of skies, and in low-res scans I have trouble with posterizing if I use severe levels or curve tweaks in 8 bit. Or if I blur to smooth out grain. But I can get away with the contrast tweaks just fine in hi-res scans. There is no visible difference in the output of an image that is 16 bit going to the printer and an 8 bit one. Even though there is combing in the histo's of some of the layers in my PS files I can see no difference in print, which is what matters to me. Hopefully this is coherent enough, it's a bit hard to explain using just words. Also hope it sheds some light... Phil http://philbard.com
Message
Re: [Digital BW] 16-bit Scanning: Why?
2001-12-05 by pbard2002
Attachments
- No local attachments were found for this message.