Jon Can I pick up on your comment below and one which you made in an earlier post "we are playing with the final curves for QuadTone Rip to get some more out of the highlights and shadows - and produce a Gamma 1.8 for previewing." This to me sounds like fine tuning the linearization process. Can you explain a little bit more? We have grappled with this issue a lot on this forum, particularly in relation to matte papers. Linearizing L* when making curves produces a distinctly different gamma than 2.2 which many are using as their workspace, and the print gamma will change depending on the dMax and dMin end-points. This is the old "why are my prints 'flat' and 'lighter' (even in the mid tones) than on screen issue" when using a linearized Same as Source workflow. The issue persists with the new Epson K3 driver. The Epson driver and a 4800 produces a greyscale whose L* ramp is very linear. Couple this with dMax of, say, L*=15 on matte and you get every tone from about 85% white printing "lighter than it should" when no colour management is in place (a la Adv B&W). Apparent (and actual) contrast falls and prints look flat out of the box. (It's much less of an issue on the photo papers because dMax L* is down at 3.3ish and the shift is much less pronounced.) If I am right, you are driving at the heart of this issue and since you clearly have enormous knowledge some input from you would be very much appreciated. [Roy tackled this issue by profiling the luminance "shape" of the print space with a greyscale ICC profile and consequently gaining access to CMM technology to manage the transition. The CMM manages the greyscale luminance axis (and the hue of the curve is managed by the curve designer as before).] Steve > From: piezobw <piezobw@...> > > I don't think there is any doubt though that additional dilutions increases > fidelity, as long > as its handled properly by software or driver. >
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Re: [Digital BW] Re: How many shades of grey?
2005-06-16 by Steve Kale
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