Personally, I was always under the impression that "18%" was a convenient rounding of 18.419%, ie L*=50. My definition of middle grey would not deviate much from the way Ansel described it: "a middle gray on a geometric scale from 'black' to 'white'." If CIELab bests represents the way we see then L*=50 is this midpoint. The reflectance of this middle grey doesn't change with workspace - it is a defined (reference) grey. Only the file value that yields this colour changes. The more Zonie you are, the more this matters. The person asking the questions in the commentary that Ernst quoted has got things a little muddled or back to front. When Jon says "Bruce Lindbloom calculated that gamma 2.46 pegs 18% at L50" I think he has stating things a little back to front also. L*=50 is 18.4% reflectance regardless. What Bruce was doing was calculating the gamma assumption which would cause an 8-bit file value of 127/128 to produce a grey of L*=50 which is equivalent to XYZ_Y=18.4, ie it is one measure of the gamma that best fits CIELab. Bruce did other calculations here showing that the best fit gamma was 2.1723 or 2.3243 depending on how you define best fit. http://www.brucelindbloom.com/index.html?UPLab.html In practice, I agree with Roy's comments "the ideal thing is to allow anyone to use whatever they like in the file, profile what your output device does and use color management to handle the conversion." This is why I think his greyscale ICC profiles were such a big step in the right direction and likely deserve a bit more exploration. But Zone enthusiasts should note that this can deviate from the regimen whereby Zone V is a consistent known quantity from exposure to print. If you perfectly exposed an 18% grey card and brought it into a Lab workspace it would show L* or K=50 (or 49.5!). When you printed it, though, the colour of this block of grey can shift according to the intent used by the colour management system. If, for example, one used relcol without black point compensation then the grey should print as expected. If one used perceptual or relcol with black point compensation then the printed shade of grey would be shifted to reflect the fact that the print can't produce perfect black or white. Without the use of colour management techniques, the choice of what gamma to design a print curve to becomes very important. A printer just gets raw pixel values (as Roy notes, typically truncated to 8 bit). The colour printed for each possible value from 0-255 depends on how the RIP is calibrated, ie how the curve is constructed. The produced greyscale will have an implicit gamma or contrast. If this differs markedly from the space with which the file is tagged you won't get anything near what you see on screen. So, for example, if the greyscale was tuned for a gamma of 1.8 from ink black to paper white, the overall apparent contrast is still not the same as you see on screen looking at even a gray gamma 1.8 tagged file because of the effect of the differing black and white points with a good display typically have a much better black than matte paper. And the Zone guys will have to remember that middle grey, 18% reflectance or L*=50, is not K=50 in their info palette - it's K=61 (but still L*=50 !). Obviously things are even worse if you are looking at a file tagged with gray gamma 2.2. (The gamma at which the display is calibrated at, rather than the profile embedded with the image, doesn't make a great difference as the image you see on screen is colour managed by PS.) > From: "Paul D. DeRocco" <pderocco@...> > Reply-To: <DigitalBlackandWhiteThePrint@yahoogroups.com> > Date: Fri, 17 Jun 2005 01:28:08 -0700 > To: <DigitalBlackandWhiteThePrint@yahoogroups.com> > Subject: RE: [Digital BW] Re: Optimal RIP gamma - was how many shades of grey? > >> From: Ernst Dinkla >> >> Quotes: >> >> Can anyone tell me if there is a standard consensus about what Lab >> Luminosity value a Kodak 18% grey card should yield? I know there is a >> formula for calculating L* from density. I saw it once but couldn¹t >> understand it. But seeing it showed me that L* could be directly >> translated into density. While testing my camera, which I suspect is >> slipping off the mark, I discovered that the best exposure of a Kodak >> Q14 greyscale target is not the same exposure that produces L*54 in a >> 2.2 workspace or L*61 in a 1.8 workspace after conversion through Camera >> Raw. Now I am wondering if the Kodak 18% grey card is applicable to >> digital capture. Is there another reflective grey value that is used to >> calibrate digital cameras and if so, is it standard? Or is something >> else going on? > > The gamma has no effect on this relation. 18% gray is L=50 (more precisely > 49.5). > >> Bruce Lindbloom calculated that gamma 2.46 pegs 18% at L50 > > A gamma of 2.475 means that a midscale value translates into 18% gray. A > gamma of 2.44 means that a midscale value equals L=50. So if you accept that > 18% or L=50 represents the eye's idea of medium gray, a gamma of somewhere > around 2.45 would be about optimum. > > However, 2.2 is close enough for rock'n'roll. In addition, sRGB has a linear > segment at the low end, very much like the linear segment in the Lab curve. > > -- > > Ciao, Paul D. DeRocco > Paul mailto:pderocco@... >
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Re: [Digital BW] Re: Optimal RIP gamma - was how many shades of grey?
2005-06-17 by Steve Kale
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