If you can give me a little more info, I might be able to help. This same thing comes up with the color channels too, even more so when you start using odd inks like I do. What I need to know is, does QTR linearize each channel, and then you make the mixing partitions (resulting in a final linear "color"). Or do you make the mixes and then linearize that resulting "color". Sorry I'm not as familiar with QTR as I maybe should be, but I use a different RIP. Obviously you want you full black to run up to full density (or your target density), so there isn't much to do there.
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[Digital BW] Re: Partitioning greys - an ink limit question
2005-07-13 by dfaprinting