I'm certainly no expert on the finer scientific points of interpolation. In fact it was all against my religion until this past year when I started getting more and more more digital camera files that people wanted fairly large output from. I lived by Frasiers statement that the one thing to know about interpolation is - don't do it. My feeling about it now is that I might as well get used to it because its going to be with us for awhile until these camera chips get better. Sure people have been doing this 10% increment thing in ps for years, and many still do with with good results (better than GF by the way for all the hype that surrounded it). I have also heard that the CS BC Smoother function is also quite good and I don't know what the math is behind it. It certainly would be nice to take the same file and res it up different ways to do a comparison test. I'll be glad to do the Miranda test of it and or PSCS2. You know all this is to a degree image dependent also. With the digital camera files and any ccd capture for that matter noise is always a nagging problem in the extremes, whether it is upsampled or not. I assume that is why Miranda has added this new smart blur filter between each step of the action. I have to read more about it to discuss it intelligently but it does work. You guys have made me want to look into all this furthur. I gues with all these Cannon cameras out there I'll have no choice. Now ... back to drum scanning, my real optical files... John --- In DigitalBlackandWhiteThePrint@yahoogroups.com, "Paul D. DeRocco" <pderocco@i...> wrote: > > From: Jeff Medkeff > > > > Stair interpolation refers to iteratively computing a spline over and > > over again, usually in fixed proportions, until you get the output size > > you want. For example, if you used bicubic interpolation and increased > > the file size by 10% each time, until you got where you wanted to be, > > that would be stair interpolation. If you used S spline the same way, > > that would also be stair interpolation. > > > > Several web sites report that FM SI Pro is bicubic stair interpolation > > at 12% per iteration, and several note that the results with "bicubic > > smoother" in CS2 is just as good. This sort of exchange is typical: > > It seems to me that any linear filter applied multiple times is just another > different linear filter, and can be precomputed as such in advance, and > applied in the same amount of time it takes to do any other single filter. > Doing it iteratively seems like the dumb way to do it (if you're writing the > software, that is), and might also build up noise due to accumulated > roundoff errors, especially if computation is done in 8-bit mode. > > -- > > Ciao, Paul D. DeRocco > Paul mailto:pderocco@i...
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Re: [Digital BW] Genuine Fractals
2005-08-18 by john dean
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