I just did one comparison test by upsampling an rgb image of a landscape composite from 45 megs to 178 megs from a clients 8 bit file. The first was done with the new Stairstep Interpolation 2 software, the second was done Bicubic Smooth in Photoshop CS2, both set to 300 dpi. No matter how I finessed the final sharpening of the final file, the Photoshop interpolation was always superior, both in regard to sharpness as well as smoothness of the irregular artifacts present from such a serious upscaling. Now I am going to do three or four more tests this week to investigate this furthur. Whatever they did to improve the Bicubic mechanism in Photoshop, it is a major improvement. I'm impressed. John --- In DigitalBlackandWhiteThePrint@yahoogroups.com, "Bob Frost" <bob@f...> wrote: > Paul, > > I've always thought 'stair interpolation' is a very peculiar way to > interpolate an image, and I don't understand how/why it is supposed to work. > When you upsample an image by 10%, what happens is that the 10th, 20th, > 30th, etc., lines are 'interpolated' and a new line inserted in front of > each of them, based on that line and the surrounding lines (depending on the > method of interpolation). When you then do the second step of another 10%, > the 10th, 20th, 30th, etc lines are again interpolated, the only difference > being that the original 20th, 30th, etc lines have all got pushed along by > the insertion of the previous new lines. And so on. Seems a strange way to > upsample an image!! > > Bob Frost. > > ----- Original Message ----- > From: "Paul D. DeRocco" <pderocco@i...> > > > > Stair interpolation refers to iteratively computing a spline over and > > over again, usually in fixed proportions, until you get the output size > > you want. For example, if you used bicubic interpolation and increased > > the file size by 10% each time, until you got where you wanted to be, > > that would be stair interpolation. If you used S spline the same way, > > that would also be stair interpolation. > > It seems to me that any linear filter applied multiple times is just another > different linear filter, and can be precomputed as such in advance, and > applied in the same amount of time it takes to do any other single filter. > Doing it iteratively seems like the dumb way to do it (if you're writing the > software, that is), and might also build up noise due to accumulated > roundoff errors, especially if computation is done in 8-bit mode.
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Re: [Digital BW] Genuine Fractals
2005-09-05 by john dean
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