BTW you can see from the formula below why people say L* is roughly the cube root of luminance. Luminance, XYZ_Y, can range from 0 to 1 and so for most L*: L* = XYZ_Y^(1/3) x 116 - 16 And you get very close with just L*=XYZ_Y^(1/3) > From: Steve Kale <stevekale@...> > Reply-To: <DigitalBlackandWhiteThePrint@yahoogroups.com> > Date: Sun, 30 Oct 2005 14:30:58 +0000 > To: <DigitalBlackandWhiteThePrint@yahoogroups.com> > Conversation: [Digital BW] Black Density measurement > Subject: Re: [Digital BW] Black Density measurement > > Tony > > It's worth understanding this in two steps. Density is a log function of > luminance. Log functions are simply nice because they turn curves into > straight lines. In 1931 the Commission Internationale de l'Eclairage > standards body developed the CIE XYZ colour space is their best attempt to > represent the eye's reaction to light and the Y component/axis models the > average luminance function of the eye's cones. > > The formulae you have been presented with do two things in one step. They > convert CIELab's L* (the Lab colour space is a perceptually uniform colour > space) to CIE YYZ's Y. From there you get to density by taking the log of > XYX_Y (ie the log of luminance). The last thing is to multiply by -1 > because it is reflective rather than emmissive. > > So first you need to get from L* to XYZ_Y: > > If L*>7.9996248 (or >8) then: > > XYZ_Y = ((L*+16)/116)^3 > > Else > > XYZ_Y = L* x 27/24389 > > And once you have XYZ_Y then > > Density = -LOG(XYZ_Y) > > Of course your EyeOne also gives you the XYZ_Y directly depending on the > manner in which it is used. > > Unless I am mistaken, John needs to check the second part of the equation he > gave you. > > Cheers > > Steve >
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Re: [Digital BW] Black Density measurement
2005-10-30 by Steve Kale
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