> See this thread- > http://tech.groups.yahoo.com/group/QuadtoneRIP/message/4561 > I have not tried it but Walker apparently did and it worked. Thanks for the link, I know the acv method or the Point List one, they are similar, just a question of habit. I'm sure Walker got something out of it. But he had something to start with. On glossy media Jon shared a graph, and this did do either. So I have to make it differently. The easiest I presume would be to start by a 1440 res vs 2880, it's more forgiving. I'll do that when all else has failed. > > With SP I saw your > > talk about the creation of a spot color : SP let you do that without > > having to linearize it ? > > No, I have to fool it by temporarily assigning a real ink to that > position... a pain but it works, not a huge deal. I thought about that. But I don't see practically how you do that, I mean the temporary assignment. > > I know you're mostly right, I just hate the idea of re-loading the > > print. > > I'm sure there is a way to maximize single pass, but it's hard. I > think that is what's taking Jon so long to get his QTR profiles out, > double pass may keep many customers away. > I went the double pass route for now as I want to initially evaluate > the overall look and just need something working. Also, it clearly > gave higher damxes without too much effort. So it seemed the way to > go, clearly a very "custom" way of printing. > Another note, dmax skyrocketed by polishing the prints with a soft > cloth, but had a silvered look in the blacks. Kind of interesting. As I said you can swap a combination of ink for another one to output the same density, the darker in the ramp the more you lose some smoothness to allow GO in. However, I start wondering whether GO here is not simply meant to be a proper overcoating vs an additional channel at the printing stage. Olivier
Message
Re: 1800-3MK+Glop+PK
2008-02-14 by Olivier
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