Humm...Jacob, could you please translate all this for the non-mathematical capable like me (I'm a doctor...) into some "so it means that..." form ?! (8-) --- In DigitalBlackandWhiteThePrint@yahoogroups.com, "Jacob" <flashinet@...> wrote: > > Paul, here are the numbers: > > Std. Deviation > > 0%BO:100EB6 - 0.12 10.40 > 20%BO:80%EB6 - 0.18 12.45 > 40%BO:60%EB6 - 0.27 14.20 > 60%BO:40%EB6 - 0.3 14.89 > 80%BO:20%EB6 - 0.49 17.29 > 100%BO:0%EB6 - 0.54 17.85 > > The numbers are correlated but my numbers show 4 times difference between BO and EB6, std dev show less then 2 times difference, to my eye 4 times looks like more correct number. > > To make it crystal clear what is correct I've created an empty square image in Photoshop with gray background RGB 209, then selected 2 squares, 1/8 of full square each. Filled them with Black color RGB 38. > > Now with analysis menu measurement I've got following: > > black area size 1.42 RGB 38 > gray area size 4.25 RGB 209 > > Smoothness: (1.42 * 38)/(4.25 * 209) = 0.0607 > > Std dev shows: 74.18 > > Then I've converted 2 squares 1/8 of the big square each into black ones. So now I have a half of square black, a half is gray. > > black area size 2.85 RGB 38 > gray area size 2.83 RGB 209 > > Smoothness: (2.85 * 38)/(2.83 * 209) = 0.183 > > std. dev shows: 85 > > So calculated smoothness increased 3 times which is about right, standard dev increased 10% which is not even close. > > So you can't trust standard. dev, it makes inks looks too smooth relatively. > > I'm not sure what the right term should be for "smoothness", the best I can come up with is "relative specularity". > > Jacob Mann > http://www.photo3dart.com >
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Re: UT14 vs Eboni6
2009-09-23 by andrevallejo
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