Allen,
For this type of thing I generally make a selection, save it as a Channel,
deselect, choose the channel, apply Gaussian Blur to the channel, load the
Channel as a selection, go back to the Background layer and create a
Brightness/Contrast layer. You can then play with the brightness, contrast
and opacity of this layer to get the effect you want. I have not had to add
noise as David described but his suggestions would be really helpful in
delicate tonal areas.
Most often I do not do an overall edge burn but do each edge separately.
What I am finding is that I am doing little or no edge burning any more.
Scanners don't have the edge fall off that enlargers do and I don't find it
as necessary.
I also will use the Rubber Stamp tool or the Burning tool to take out or
reduce specular highlights along the edges which can help with the "framing"
effect you are seeking.
Martin Wesley
http://www.carolyn.cc/Guests/MartinWesley/pages/MW_01.html
http://www.borderless-photos.de/guests.html
* -----Original Message-----
* From: Allen Birnbach [mailto:allenbirnbach@...]
* Sent: Tuesday, October 07, 2003 4:47 PM
* To: DigitalBlackandWhiteThePrint@yahoogroups.com
* Subject: [Digital BW] Edge Burn question
*
*
* I usually create an edge burn in Photoshop for my black and
* white images, much as I
* did in the darkroom, so that the edges fall off about 5% to
* hold the viewers eye on the
* image. The way I have done that in the past was:
* 1-Create new layer
* 2-Fill the layer with black
* 3-Add layer mask
* 4-Make selection for edge using rectangular marquee or lasso
* (select center then
* select inverse to get the edge).
* 5-Backslash so I can see the overlay for the mask.
* 6-Use black as foreground color and paint in the edge
* completely with paintbrush.
* 7-Deselect
* 8-Change layer style to "Multiply."
* 9-Apply guassian blur to mask. Because I am working with
* large files, I've applied
* 250 blur, three progressive times.
* 10-Work with opacity of layer to adjust density of edge burn.
*
* This worked in the past just fine, but on a recent project,
* I've noticed straight lines
* that look like boxes (in synch with the frame edge) within
* the mask. and can't figure
* out what is happening.
*
* Any suggestions would be appreciated.
*
*
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